CROSS_BreakActionLaser

⭐ ⭐⭐⭐ (13,536 endorsements) 📥 907,534 downloads 📌 v091b3 📅 10/5/2017
⚪ Last updated 2017

By Niero · Weapons and Armour

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/14/2017 📅 Created: 10/5/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 16 Weapons and Armour mods in this game by downloads

📋 About This Mod

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The BAL7, developed by General Atomics, was the publicly available alternative of the military AER9 laser. Originally marketed as a varmint rifle for rodents and small game with the gimmick of 'instant and clean vaporization', the BAL7 was popular among tinkerers who figured out ways to dramatically increase it's power output. It's simple design and durable parts made it ideal for both personal customization and a wide range of game hunting...as long as power conservation wasn't an issue.

The Break Action Laser is meant to fill a powergap that was frustratingly missing from standard laser weapons. Laser scatter weapons are nearly useless outside of a near melee range (and totally unsatisfying to use), and semi-auto lasers lack the power output to be useful late-game weapons. The BAL fills that early gap by providing an upgradable shotgun that has a moderate range.

Later on, with higher levels of Science and GunNut, the BAL can fill other roles in your arsenal (and give you a worthwhile way to burn off fusion cells). The Lobber Muzzle turns the weapon into a grenade launcher, lobbing fast medium range explosives. The Discharger Muzzle offers the longest possible range with an accurate and powerful singleshot blast that can rival the resistance penetration of the most powerful ballistic weapons.

All configurations of the BAL use standard fusion cells to work, this is to avoid tedious chemlab ammo conversions. That's not to say you'll be doing Gauss rifle levels of damage for a single fusion cell, additional ammo is removed from your bag with each shot.

Custom sounds give each Muzzle option an appropriately satisfying punch rather than the standard laser 'pew'.

Fully compatible with CROSS Crit Gore Overhaul without a patch.

Patch for Fustion Cells Are Batteries here.

Xbox Link (finally lol): https://bethesda.net/en/mods/fallout4/mod-detail/4114754

Check out my Artstation page for a full 3d preview!

Great Video with the new sound FX, Thanks to Fallout4. Blog.jp!

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-The BAL is added to various leveled lists in the world via a script, no vanilla records are edited.

-Most enemies that can have lasers by default have a chance to carry one, with gunners being the most likely.

-Most gun vendors can spawn them in their shops as well.

-Legendary spawns are also enabled, they begin showing up at level 15+

-You can craft the BAL at a chemlab (or Cybernetics Lab if you use CROSS_Cybernetics).

🤖 AI-enhanced — based on mod data

CROSS_BreakActionLaser adds the BAL7, a General Atomics break-action laser shotgun to Fallout 4. It fills the early-game gap for laser scatter weapons with moderate range, and can be upgraded into a grenade launcher or long-range sniper via Science and GunNut perks. Uses standard fusion cells with custom sounds.

✨ Key Features

Adds the BAL7 break-action laser shotgun, a General Atomics alternative to the military AER9 laser.
Features three muzzle options: standard scatter, Lobber (grenade launcher), and Discharger (long-range single shot).
Uses standard fusion cells, consuming extra ammo per shot for balance.
Custom sounds for each muzzle option provide distinct audio feedback.
Weapon can be upgraded with Science and GunNut perks to fill different combat roles.

📊 Pros & Cons

✅ Pros

  • Huge community trust with 13,536 endorsements and over 900k downloads.
  • Fills a real gap in vanilla laser weapons—early-game scatter that's actually usable.
  • Three distinct firing modes give you a reason to keep it in your loadout late-game.

⚠️ Cons

  • Last updated in 2017, so it may have compatibility issues with newer mods or game patches.
  • Uses fusion cells but consumes multiple per shot, which can be ammo-hungry in sustained fights.
  • As a standalone weapon mod, it won't integrate with mods that overhaul laser weapon balance or perks.
🎯 Is This For You?
For Fallout 4 players who want a versatile laser shotgun that stays relevant through upgrades. If you're a completionist or role-player who likes lore-friendly weapons, this fits right in. Skip if you're looking for a simple reskin—this is a full weapon with multiple functions.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're on PC, use a mod manager like Vortex to install and manage this mod easily.
  • Check your load order—place this mod after any weapon rebalance mods to avoid conflicts.
  • In-game, invest in Science and GunNut perks early to unlock the Lobber and Discharger muzzles.

📊 Mod Details

Game
Fallout 4 Mods
Author
Niero
Version
091b3
Downloads
907,534
Endorsements
13,536
Category
Weapons and Armour
Created
10/5/2017
Updated
11/14/2017

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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