Creation Club - Paintjob Distribution

⭐ ⭐ (107 endorsements) 📥 2,136 downloads 📌 v1.0 📅 10/21/2018
⚪ Last updated 2018

By Hackfield · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/30/2018 📅 Created: 10/21/2018
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 46 Bug Fixes mods in this game by downloads

📋 About This Mod

This mod aims to distribute the several armor and weapons skins from the Creation Club to the different factions, NPCs and Unique weapons in the game

As I did with the Backpack, I'm now trying to integrate the several armor and weapon paintjobs from the Creation Club into the game in a more immersive and seamlessly way.

Description

Instead of making the paintjobs only crafteables by the player, this mod distributes them to the several NPCs across the wasteland

Requirements

This mod requires all armors and weapon paintjobs from the Creation Club up to date (20. OCT. 2018), including Bats, Jack-o-Lantern and the Shi skins

Most of them were already available for free, except those 3, so I may do an optional file without them, but no promises.

The "No Limited Time Only" Version is the same as the Complete but without the "Limited Time Only" Paintjobs (Bats, Jack-O-Lantern and Nuka Paintjob), meaning those won't be required as masters, but they won't be distributed either.

If you manage to grab all of them whenever/if they come available again, you can safely upgrade to the Complete Version.

Distribution

The different factions will now have a chance to wear armor and weapons painted with their respective faction paintjob (it's a random chance since it wouldn't be realistic if all faction members painted their weapons and armors the same way), some of them will not bother painting their things at all.

Gunners will not only use Gunner paintjob, but also Army, Camo Green and Camo Brown Paintjobs.

Minutemen will often wear Minutemen paint, along with Camo Blue paintjobs.

Brotherhood of Steel will use BoS and Army paintjobs.

Raiders will use any Hot Rod paintjobs, Nuka Cola, Jack-o-Lantern, Bats and Army paintjobs.

Companions Weapons will use paintjobs according to their factions and preferences.

Unique armors and weapons will have paintjobs acording to the place where they're found or their unique legendary effect.

Paintjobs need to get unlocked, same way as PA paintjobs, when you join the Railroad or you discover the Hot Rod Flames Magazine, you'll unlock the Armor and Weapons paintjobs along with the Power Armor paintjob.

Some Boobleheads, Magazines and Quests will unlock paintjobs acording to the place where they are found (E.g. The Repair Booblehead found in Corvega will unlock the Raider Bats paintjob)

Compatibility

Unfortunately, you can't add weapons and armor templates with scripts, so in order to make the paintjobs appear, I had to e

📊 Mod Details

Game
Fallout 4 Mods
Author
Hackfield
Version
1.0
Downloads
2,136
Endorsements
107
Category
Bug Fixes
Created
10/21/2018
Updated
10/30/2018

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