Crazy's Weapon Enhancements
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 1.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #199 of 324 Weapons mods in this game by downloads
📋 About This Mod
Various changes to vanilla weapons and explosives to make them more interesting/useful while trying to remain true to vanilla style upgrades. Details in description.
This is a lightweight weapon overhaul that tries to preserve the Fallout 4 feel. Some weapons received new mods based on existing weapons and others have had their mods changed to offer new or better effects. One of the main changes is a new ammo system for many weapons so you can swap calibers or add armor piercing ammo!
Merged Mods: These mods were used to make this one and are no longer needed as a result.
Better Splitters and Simple Energy Weapon Overhaul - Adds Radiation damage to Beta/Gamma Receivers, changes splitters to be more accurate and damaging. Go read the description of that mod if you'd like to know more.
Vanilla Ammo Swap Tweaks - The changes made by this mod are overwritten by the new ammo type category. They do the same thing in different ways.
CC Grenade Launchers - Improved - Adds attachments and changes their behavior to better match vanilla weapons.
Miscellaneous Changes:
- Heavy Gunner now gives +10% explosive damage per rank instead of +20%. Non explosive damage is unchanged. This is to rein in the Missile Launcher and Fat Man.
- Tweaked the grenade previews slightly to look more consistent.
- Unified grenades, mines, and traps from Far harbor under one category called "Explosives and Traps" (formerly Grenades) in the Chemistry station.
- Moved various craftable ammo types to the Syringer category and renamed it to "Ammo" in the Chemistry station.
- Changed aim models (to be more accurate) of the Hunting Rifle and Gatling laser to differentiate them from the Bolt-Action Pipe and Minigun.
Explosives:
- Molotov's no longer deal explosive damage, only damage over time.
- Pulse grenades do extra damage to robots, synths, and power armor.
- Standardized explosive force because the values seemed all over the place.
- Changed "Nuka Grenade" to "Nuke Grenade" to match Nuke Mine.
- Buffed Nuka Worlds Nuka Quantum Grenade to match it's Fatman counterpart, just like the base game Nuke Grenade and Fatman.
- Renamed "Fragmentation Grenade Mirv" to "Cluster Grenade".
- Various unique grenades that could only be found are now craftable.
Heavy Weapons:
- Most heavy weapons now have Light, Tuned, and Advanced receivers. These aim to help improve their effectiveness and give them more of an u
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Crazydeal
- Version
- 2.0
- Downloads
- 1,859
- Endorsements
- 34
- Category
- Weapons
- Created
- 5/8/2024
- Updated
- 4/12/2026
🔧 How to Install Fallout 4 Mods
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