Crazy's Weapon Enhancements

⭐ — (34 endorsements) 📥 1,859 downloads 📌 v2.0 📅 5/8/2024
🟡 Updated this year

By Crazydeal · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/12/2026 📅 Created: 5/8/2024
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #199 of 324 Weapons mods in this game by downloads

📋 About This Mod

Various changes to vanilla weapons and explosives to make them more interesting/useful while trying to remain true to vanilla style upgrades. Details in description.

This is a lightweight weapon overhaul that tries to preserve the Fallout 4 feel. Some weapons received new mods based on existing weapons and others have had their mods changed to offer new or better effects. One of the main changes is a new ammo system for many weapons so you can swap calibers or add armor piercing ammo!


Merged Mods: These mods were used to make this one and are no longer needed as a result.

Better Splitters and Simple Energy Weapon Overhaul - Adds Radiation damage to Beta/Gamma Receivers, changes splitters to be more accurate and damaging. Go read the description of that mod if you'd like to know more.

Vanilla Ammo Swap Tweaks - The changes made by this mod are overwritten by the new ammo type category. They do the same thing in different ways.

CC Grenade Launchers - Improved - Adds attachments and changes their behavior to better match vanilla weapons.


Miscellaneous Changes:

- Heavy Gunner now gives +10% explosive damage per rank instead of +20%. Non explosive damage is unchanged. This is to rein in the Missile Launcher and Fat Man.

- Tweaked the grenade previews slightly to look more consistent.

- Unified grenades, mines, and traps from Far harbor under one category called "Explosives and Traps" (formerly Grenades) in the Chemistry station.

- Moved various craftable ammo types to the Syringer category and renamed it to "Ammo" in the Chemistry station.

- Changed aim models (to be more accurate) of the Hunting Rifle and Gatling laser to differentiate them from the Bolt-Action Pipe and Minigun.


Explosives:

- Molotov's no longer deal explosive damage, only damage over time.

- Pulse grenades do extra damage to robots, synths, and power armor.

- Standardized explosive force because the values seemed all over the place.

- Changed "Nuka Grenade" to "Nuke Grenade" to match Nuke Mine.

- Buffed Nuka Worlds Nuka Quantum Grenade to match it's Fatman counterpart, just like the base game Nuke Grenade and Fatman.

- Renamed "Fragmentation Grenade Mirv" to "Cluster Grenade".

- Various unique grenades that could only be found are now craftable.


Heavy Weapons:

- Most heavy weapons now have Light, Tuned, and Advanced receivers. These aim to help improve their effectiveness and give them more of an u

📊 Mod Details

Game
Fallout 4 Mods
Author
Crazydeal
Version
2.0
Downloads
1,859
Endorsements
34
Category
Weapons
Created
5/8/2024
Updated
4/12/2026

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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