Crafting Recipes Consolidated
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.4% endorsement rate
- 🏆 #75 of 92 Clothing mods in this game by downloads
📋 About This Mod
Consolidating four of my (now deleted) crafting mods into a single file.
Crafting Recipes Consolidated is an AiO of the four standalone crafting mods I deleted not too long ago. The mods in question were Craftable Companion Outfits, Craftable Covenant Security Armor, Craftable Floral Dresses, and Craftable Vault-Tec Outfits. Details for each are as follows:
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[]Craftable Companion Outfits: Provides crafting recipes for the unique outfits worn by companions, allowing you to fashion your own rather than take them from their owners. See the pictures for the outfits in question.
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]Craftable Covenant Security Armor: The "Human Error" quest gives you the choice to either side with or against the people of Covenant. Siding against them nets several sets of Covenant security armor, but if you side with them, the only in game way to acquire the armor is to rob or kill a compound guard. This mod provides a crafting recipe for the armor.[]Craftable Floral Dresses: Provides crafting recipes for the three floral dresses you see in pre-war Sanctuary that, for whatever reason, are not among the pre-war dresses available in the post-war game. Note: These dresses do not have a male world model, so they will render a male body invisible if equipped. Likewise, they don't have their own ground model, so if dropped, they will use the ground model of a different dress.
[]Craftable Vault-Tec Outfits: Provides crafting recipes for all Vault-Tec outfits in the game. This consists of jumpsuits, lab coats, and security armor, including the cut content jumpsuits from Vault 75, Vault 95, and Vault 101. The only exception is the Vault 88 jumpsuit since it already respawns in large numbers.
If immersion is important to you, then you may want to refrain from crafting a given outfit until you've "encountered" the original. For example, don't craft Longfellow's outfit until you've met him. Or don't craft a Vault 75 jumpsuit until you've discovered Vault 75. For the Vault 101 jumpsuit, discovering the Vault-Tec Regional HQ makes the most sense.
Optional Files
In its base form, the mod places all of the crafting recipes in the chemistry station. As an alternative, I've included a patch that moves the recipes to the appropriate workstations from bionicyardiff's Standalone Workbenches.
Miscellaneous Files
For those of you who were happy with the original standalone crafting mods, I have reuploaded them in the "Miscellaneous Files" section, along with new patches to make them work with Standalone Workbenches. Be sure to remove prior copies before installing.
Compatibility
All records are copies of the vanilla records so as to avoid conflicts with other mods.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- rsm000rsm
- Version
- 1
- Downloads
- 2,766
- Endorsements
- 11
- Category
- Clothing
- Created
- 12/24/2025
- Updated
- 12/24/2025
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