Convenient Components - A Carry Weight Compromise
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #17 of 17 Crafting - Equipment mods in this game by downloads
📋 About This Mod
Makes Component Junk alone weightless. If you can break it down, you can take it home. My personal preference for a balance between cheats and HOARD ALL THE THINGS!
Another non-flashy mod, something to address an issue I've had with the game forever.
I'm a fan of the game's junk, from Abraxo to Yard Sticks. I build big in my settlements, and I'm a hoarder otherwise, so I need lots of junk. I've made mods that where you can craft it, mods where you can forge the better stuff, and mods where you just. get. more. JUNK!
So I gather as much as I can, and I've used a number of popular mods to deal with the fact that I never have enough carry weight. Usually, I just break down and open the console, mod it to a bazillion, and forget about it. Inventory management is one of my least favorite parts of any game (a perfect example was Diablo II's HORRIBLE backpack, to me it made an otherwise perfect game nearly unplayable).
My favorite, and I think the most elegant, solution, has always been Salvage Beacons by kinggath. Of course, that adds a layer of crafting and interaction. Not the perfect solution for me.
Alternatively, I like Portable Junk Recycler by Kentington. At the very least, I could bust down my big junk items like Oil Cans and other heavy stuff and very painfully leave behind the stuff I won't need (mostly Steel, Wood, and heavy-ass Concrete).
So my rationale behind this mod is: If you can break it down, you can take it home.
My lore-friendly and role-playing rationale is: you've condensed your collected junk, either it's weight and size is insignificant, or you stashed it somewhere for later retrieval, safe from prying eyes and would-be thieves. For all intents and purposes, those materials are available to use to craft, no matter where you are in the Commonwealth, you just have to go get them. I just pretend all that happens in the background.
In terms of gameplay, all I have done is change the name and weight on the JUNK versions of the base components (Acid, Nuclear Material, Etc). I didn't mess with their models so I wouldn't have to do any loose files/archive nonsense on this mod. This is just an ESL-flagged ESP.
To make it as compatible or adaptable to as many mods as possible, especially sorting mods, I named them all "Component - Something Clever" (listed below). I changed nothing else about their forms or anything else in the game with this mod. I felt to do to much would conflict with the spirit of the mod.
I see this, personally, as a viable compromise between an inventory cheat and that desire to collect all 375 loose boxes of Abraxo in the game.
My renamed weightless junk items (They are all prefaced with "Component - " so are grouped together in your inventory):
Component - Evaporated Acid - Did you know acid isn't a liquid?
Component - Handy Adhesive - One bottle should last you forever
" " " - Local Aluminum - A local supply
" " " - Weightless Ballistic Fiber - Because future
Cached Antiseptic - Always have s
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- LeahTheUnknown
- Version
- 1.0
- Downloads
- 1,064
- Endorsements
- 57
- Category
- Crafting - Equipment
- Created
- 6/5/2021
- Updated
- 6/5/2021
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