Conduits and Pylons Various Wireless Power Ranges

⭐ ⭐⭐ (2,029 endorsements) 📥 54,252 downloads 📌 v1.0 📅 12/22/2015
⚪ Last updated 2016

By Okigai · Crafting - Other

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/1/2016 📅 Created: 12/22/2015
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #5 of 5 Crafting - Other mods in this game by downloads

📋 About This Mod

While spending about 50 hours trying all kinds of setups and combinations to automatically turn on lights in a settlement I found out the default conduits and pylons have wireless power (500 range) interaction with light bulbs that can cause unwanted effects on your housing setup.

What this mod does:

adds NoWireless (range is 0) options to the conduits and pylons that can be crafted without changing the default ones

adds WeakWireless (range is 50) options to the conduits and pylons that can be crafted without changing the default ones

adds StrongWireless (range is 1000 for conduit, 5000 for small pylon and 10000 for large) options to the conduits and pylons that can be crafted without changing the default ones

Optional file adds: Smaller wall and ceiling conduits and wall switches of vanilla range, NoWireless, WeakWireless and StrongWireless conduits and wall switches.

NoWireless switch option

What this mod does NOT do:

It does NOT replace the vanilla conduits and pylons (500 range), just adds more wireless power ranges.

It does NOT eliminate the need for conduits and pylons to have a wire connection to the generator, either directly or as part of a chain. (There is a way to get a light bulb to act as a wire but it is buggy and inconsistent to be practical).

Optional file does NOT do: It does NOT make the vanilla conduits smaller but it does ADD a smaller vanilla range variant. This is to keep an option of untouched conduits that should not break if this mod is removed.

It does NOT make floor conduits smaller since the connecting wire sag make placement of two floor conduits too close to each other for any real benefit.

It does NOT change the collision boxes from what I could see. I could not get them to change.

It does NOT re-size any pylons. I am personally not interested in pylons that are tiny or giant since the game already has variants that are feasible and functional.

Examples of uses:

Use NoWireless pylons and conduits to wire switches to separate room and and a WeakWireless or vanilla conduit to each room to actually give the bulbs power. This allows rooms to be individually lit up without the NoWireless pylons or NoWireless conduits accidentally powering a different room.

Use the NoWireless to make a power pole out of the large pylon that will not give off power wirelessly but raises the power lines off the street. I used NoWireless pylons and conduits in conjunction with pressure plates to make an ugly yet functional way for my settlement to have lights that turn on at night and off during the day. Requires finding out where your settlers (the more the better) congregate after "work" and luck

🤖 AI-enhanced — based on mod data

This Fallout 4 mod adds three wireless power range options—NoWireless, WeakWireless, and StrongWireless—to conduits and pylons, allowing players to craft variants with different transmission distances without altering the default items. It's a simple crafting expansion for settlement builders who want more control over wireless power.

✨ Key Features

Adds three wireless power range options: NoWireless, WeakWireless, and StrongWireless.
Applies these options to conduits and pylons.
Craftable variants do not change the default conduits and pylons.

📊 Pros & Cons

✅ Pros

  • Community favorite with 2,029 endorsements and over 54k downloads.
  • Gives you real control over wireless power ranges—perfect for fine-tuning settlement grids.
  • Keeps the vanilla items untouched, so no conflicts with other mods that alter defaults.

⚠️ Cons

  • Last updated in 2016—might not be fully compatible with the latest Fallout 4 patches or DLC.
  • Only affects conduits and pylons—doesn't add new items or change other power sources.
🎯 Is This For You?
For settlement builders who want to customize wireless power distances without overhauling the system. If you're tired of default range limitations and want more flexibility, this is a lightweight addition. Skip if you're looking for major gameplay changes or new power mechanics.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Use a mod manager like Nexus Mod Manager or Vortex to install and manage this mod easily.
  • Check the mod's posts section for any user-reported compatibility notes with other settlement mods.
  • Test the different ranges in a small settlement to see which suits your build before committing.

📊 Mod Details

Game
Fallout 4 Mods
Author
Okigai
Version
1.0
Downloads
54,252
Endorsements
2,029
Category
Crafting - Other
Created
12/22/2015
Updated
4/1/2016

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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