Companion Vex Reimagined
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #10 of 99 Companions mods in this game by downloads
📋 About This Mod
Reimagining Vex, the Commonwealth's Best Knife Fighter, by CCCLover.
A few years ago, I went on a companion-testing spree during which I tried out dozens of custom companions, from the advanced, fully fleshed out options to those that are basic and limited by design. I found many keepers across that entire range, but I found myself gravitating to several that fall somewhere in the middle. That is, the companions who are more than just glorified settlers but also have ample room for further development. Vex the Commonwealth's Best Knife Fighter, by ccclover, is one such example.
While testing Vex, it quickly occurred to me that, given her personality and knife-fighting skill, she would make for an ideal former Disciple companion, so after proposing the idea to ccclover, I was granted permission to post this mod: Companion Vex Reimagined.
Companion Vex Reimagined is not a ground up rebuild of the original mod; rather, it makes only minor changes intended to give the impression that she is a former Disciple. Details are as follows:
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[]Gives her a Disciple outfit, although her original Shade Assault Armor remains in her inventory, allowing players to switch back and forth if they're so inclined.[/]
[]Moves her starting location to Nuka World; specifically, a ruined farmhouse to the southwest of the park (see screen shots). This move has the side benefit of making her less prone to overpower opponents, as enemies should be much stronger by the time the player character reaches her.[/]
Additionally, Companion Vex Reimagined adds certain functionality that is missing from the original mod:
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[]Adds command functionality so that, when dismissed to a settlement, she can be assigned to settlement jobs. Note, however, that her voice does not support jobs with unique dialog (e.g., vendor stalls), so she will work best as a farmer, scavenger, provisioner, or defender.[/]
[]Adds sandbox functionality so that, when not an active companion, she will move around rather than stand in place.[/]
Installation
Say "Yes" when prompted to replace the CompVex.esp.
Warning: Do not install midgame if you are already running the original mod. Doing so borks the recruitment function. If you are not using the original mod, then midgame installation should be safe.Compatibility
This mod should be compatible with anything that doesn't alter the original mod.
Special Thanks
ccclover for creating the original mod and allowing me to post this reimaged version of it.
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[]Adds command functionality so that, when dismissed to a settlement, she can be assigned to settlement jobs. Note, however, that her voice does not support jobs with unique dialog (e.g., vendor stalls), so she will work best as a farmer, scavenger, provisioner, or defender.[/]
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- rsm000rsm
- Version
- 1
- Downloads
- 1,360
- Endorsements
- 35
- Category
- Companions
- Created
- 1/8/2026
- Updated
- 1/8/2026
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