Boston Public Library Settlement

⭐ ⭐ (477 endorsements) 📥 21,766 downloads 📌 v1.2.4 📅 1/31/2023
🟡 Updated this year

By pra · Player Settlement

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/16/2025 📅 Created: 1/31/2023
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #19 of 125 Player Settlement mods in this game by downloads

📋 About This Mod

Turns the Boston Public Library into a settlement

Description

After cleaing the library from the Super Mutants, it can now be turned into a fully-functional settlement. The cell has been renavmeshed, precombines and previsibility were regenerated, most objects not part of the precombines were made scrappable, or scraplinked together.

The Workshop, located in the room next to the toilets, can be claimed after the library has been cleaned from Super Mutants. This can be done either through Daisy's quest, or by just entering it and waiting until they attack. Technically, the quest triggers either way. You don't need to return to Daisy to unlock the Workshop.

Installation

Important: do NOT enable this mod while you are in the library! If you are in the library, go outside, go to the Copley Station below, fast travel somewhere, just do not be in the library itself! If you don't, the Workbench will misbehave.

Put this mod close to the bottom of your load order. Like all settlement mods, it must win any conflicts in regard of cell edits. Cell edits are caused by precombine repair mods, and by any mods which place items, NPCs, or literally anything in the cell.

Additional Features

  • []When the workshop is claimed, grenade traps, corpses, and the protectrons are getting cleaned up. In addition, turrets will be replaced by buildable workshop equivalents.

    []The items of the coprses should be placed into the Workshop.

    []If the optional Automatron patch is installed, the protectrons will be replaced by moddable robot settlers instead. These robots should be

    assignable to jobs, like as regular automatrons, but won't ask to accompany you.

[]The boarded-up main entrance can be opened up. To do so, scrap the boards blocking the doors.

  • []NPCs might still prefer the back entrance, because the exterior navmesh hasn't been re-finalized for compatibility reasons.

    []Also, doing so will enable an attack marker at these doors.

[]The fast travel point will be moved inside the library and fast travel out of it will be enabled as well.

[]A "Library Speaker Controls" device can be crafted from under "Decorations" -> "Misc" while inside the library. You can use it to play radio over the library's speakers. To change the  station, select it on your Pip-Boy and choose "Synchronize with Pip-Boy Radio".

You can also build more speakers, they should be in the menu next to the Speaker Controls panel.

[*]A failsafe has been added, in case you use Place Everywhere to scrap the Book Return Machines. If you do that, the rewards will be placed into the Workshop.

Compatibility

Being a settlement mod, this mod must be loaded way down in your load order. If there are any conflicts regarding

📊 Mod Details

Game
Fallout 4 Mods
Author
pra
Version
1.2.4
Downloads
21,766
Endorsements
477
Category
Player Settlement
Created
1/31/2023
Updated
10/16/2025

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.

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