Bigger Companion Combat Radius
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #83 of 130 Gameplay mods in this game by downloads
📋 About This Mod
Increases the radius around the player the companions can travel while they are in combat for both exterior and interior locations.
The radius that exists around the player while in combat has been increased by either 2x, 3x, 4x, or 5x. This was done by modifying the Packages FollowersCompanionCombatHoldPosition and FollowersCompanionCombatHoldPositionInterior . This means that you will notice companions not hovering around you as much when you and them get into combat.
The base game radius for FollowersCompanionCombatHoldPosition is 1600 and 768 for FollowersCompanionCombatHoldPositionInterior. Both of these values using PlayerRef as the near reference. These are values they will become depending on the file downloaded:
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[]2x = FollowersCompanionCombatHoldPosition is 3200 and FollowersCompanionCombatHoldPositionInterior is 1536.
[
]3x = FollowersCompanionCombatHoldPosition is 4800 and FollowersCompanionCombatHoldPositionInterior is 2304.[]4x = FollowersCompanionCombatHoldPosition is 6400 and FollowersCompanionCombatHoldPositionInterior is 3072.
[]5x = FollowersCompanionCombatHoldPosition is 8000 and FollowersCompanionCombatHoldPositionInterior is 3840.
NOTES:
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[]This mod does NOT effect their following behaviors when outside of combat due to not changing FollowersCompanionPackage .
[
]The changes made are a LOT more noticeable for companions that are melee focused. While the changes DO effect all companions, ranged focused ones might not need to travel that far away from the player in order to attack.[]Only choose ONE file from the main file section and ONE version of the patch.
[]You might notice that there are still situations in which companions will hover close to you in combat even with this mod. This mod just makes it so that it is possible for them to move away from the player. You are still at the mercy of the games AI and its ability to path correctly.
[]The mod does NOT give your companions X-Ray vision. They still need line of sight on the enemy to engage them.
[]The main mod files will NOT work on Dogmeat due to him not being programed to make use of FollowersCompanionCombatOverride like normal companions. The optional file that makes it so that he will have FollowersCompanionCombatOverride assigned as his "ECOR - Combat override package list MUST be installed in order for it to work on him. This can be installed midsave and WILL work on him without making a new save.
COMPATIBILITY:
[]This mod is NOT compatible with mods that add their own custom packages for companions that affect their combat behavior. An example being Liga of my companions and Amazing FollowerTweaks Plus (AFT Plus)/Amazing FollowerTweaks which I have made patches for. Patches will have to be made for other mods that add said packages.
[]Amazing FollowerTweaks Plus (AFT Plus)/Amazing Fol
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[]This mod does NOT effect their following behaviors when outside of combat due to not changing FollowersCompanionPackage .
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- JinAndHaze
- Version
- 1.0
- Downloads
- 2,357
- Endorsements
- 41
- Category
- Gameplay
- Created
- 12/7/2025
- Updated
- 3/16/2026
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