Better Living Through Chems - FO4
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #7 of 39 Overhauls mods in this game by downloads
📋 About This Mod
Massive expansion on Fallout 4's chems, medicines, poison, and alcohol. Successor to CAM for FNV.
Author's Note: The majority of the drugs in this mod I do not endorse trying in real life. On the other hand some are just plain ol' fun. Use with caution.
ALSO, as this is an alpha version of the mod, some of the features are subject to change, or change how they are handled by the engine, because of this, I recommend making a back up of your save game before adding this mod to your load order. Nothing in the mod will break your game, but changing features can sometimes get messy with mods.
This is an alpha release, some of the features are still a WIP, but for the most part the mod is ready to go. I'm uploading for feedback and testing, as my PC isn't quite strong enough to run FO4 decently. I'd appreciate people with good graphics taking some screenshots of features you like, as I can only run FO4 on the lowest graphics settings. If you come across something you think is a bug or not working as intended, please post in the comments so that I can address it. That being said, a wall of text with the features can be found below.
-Dozens of real world and some fictional ones have been added with a wide variety of effects. Fictional chems are mostly based on previous Fallout games, a few references to other games or movies, and a few of my own creation.
-With the exception of very few, all new chems have their own custom model and/or textures.
-Chems have visual effects that grow stronger with more chems used.
-Chems durations are generally twice as long as vanilla effects.
-Some chems will add blood toxicity, taking too many dangerous chems results in death.
-A much wider variety of chems including most vanilla chems, can be crafted at them chem bench. Leveling the chemist perk will unlock new recipes.
-Chems can be crafted into overdoses, and used in either the syringer or with a handheld syringe.
-Some chems or medicines can be put into a hypo weapon, and can inject beneficial chems into
-A multitude of chem combos using vanilla and new chems have been added.
-Edited the vanilla effects of jet combos (buffjet/psychojet last 15 seconds? wth bethesda)
-The caffeine effect from nuke has been changed to stimulants, and has been added to appropriate chems.
-Certain chems have several strains, such as meth and marijuana.
-5 Chems require you find a schematic to unlock the recipe.
-Several chems can be cut with other ingredients, cut chems have the same effect, but half the duration.
-Chems will stack with each other, with the exception of similiar effects from chems with the same addiction. (ie, morphine and heroin are both opiates, so their damage resistance effect won't stack.)
-Certain chems have return items now, injectables will give you an empty syringe, inhalants an empty inhaler, etc.
ADDICTIONS:
-New addictions have been added as necessary for chems.
-Some vanilla addictions h
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- SenterPat
- Version
- 1.0A
- Downloads
- 3,336
- Endorsements
- 103
- Category
- Overhauls
- Created
- 5/6/2019
- Updated
- 5/7/2019
🔧 How to Install Fallout 4 Mods
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