Better Established Settlements
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #92 of 121 Player Settlement mods in this game by downloads
📋 About This Mod
Why are settlements that have been inhabited for years still covered in trash? And why do some of these same places suddenly turn out to have insufficient water as soon as you gain control of them? This mod improves these settlements to
This mod consists of a series of files that are intended to improve settlements that are inhabited before the player takes control of them. My goal is to make it more plausible that the settlers have been living in these locations for months or years, even generations.
I have decided to keep the mod separated into several plugins so that users can pick the options they wish and also because I intend to add additional options in the future. However, I have tested making a merged file with matortheeternal's Merge Plugins program and it works, as long as you make sure any custom assets are still being loaded. I could upload merged versions if requested. Unless marked otherwise, each plugin can be loaded independently of each other.
It currently affects the following settlements overall (though not every plugin effects every settlement):
Abernathy Farm, Bunker Hill, Covenant, County Crossing, Egret Tours Marina, Finch Farm, Graygarden, Greentop Nursery, Nordhagen Beach, Oberland Station, Somerville Place, Taffington Boathouse, Tenpines Bluff, The Slog, and Warwick Homestead.
Some settlements I have not yet visited other than for testing purposes, so if there are some details I may have missed that I should account for, please let me know.
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- Current Features:
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- Scrap Cleanup - why should settlers leave clutter lying around when it can be salvaged for valuable junk? Or at least to get it out of the way? If you have a mod that expands scrapping, you may have found a source of resources in such trash. Well, with this plugin, the settlers decided to start recycling long ago.
This plugin cleans up piles of trash, junk, and rubble, vehicles, scattered pallets, cinderblocks, empty barrels, tires, and other clutter, as well as some icky stains. Cleans up to a little past the workshop boundary. Other than trash cleanup, clutter inside of buildings has been mostly left alone (buckets and bottles and such are still there). Cinderblocks, barrels, pallets, etc that look like they might be being used have been kept, though some things have been moved to tidy up. Despite no longer having living residents, Taffington Boathouse is still clean.
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- Plants Cleanup - trash piles, old cars and the like aren't the only source of resources. If you have an expanded scrap mod on, you may have noticed organic detritus can be a good source of wood and fertilizer. But you shouldn't be the only one who knows this, right?
This plugin cleans up vines, fallen trees/branches/logs, leaf piles, driftwood, washed up seaweed, dead fish (they're not plants, of course, but I think 'plants cleanup' sounds better that 'organic waste cleanup'), and a couple instances of floating scum. Other than vines, living plants have been left alone. This time, Taffington Boathouse is unaffected, as I imagine the vines and fal
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- TheIrontoads
- Version
- 1.1
- Downloads
- 3,657
- Endorsements
- 90
- Category
- Player Settlement
- Created
- 10/28/2016
- Updated
- 11/1/2016
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