AWAD - Automatic Weapons Are Dangerous (OldGen)

⭐ ⭐ (286 endorsements) 📥 5,011 downloads 📌 v2.1 📅 12/23/2018
⚪ Last updated 2020

By Whisper · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/25/2020 📅 Created: 12/23/2018
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #212 of 314 Weapons mods in this game by downloads

📋 About This Mod

Bullets are bullets. Beams are beams.

Just because the receiver mechanism is automatic rather than semi-automatic does not mean that the bullet/beam will "automagically" do only 3/4 of normal damage. Neither will the clip capacity "automagically" be reduced. This alters that behavior.

If the bullet/beam is the same, if the barrel is the same - then the damage is the same. (Technically for lasers and plasma weapons, the barrel is different. It's just capable of automatic fire. For the sake of consistency, I figure that technology from 2077 is advanced enough to allow automatic variants of laser/plasma beams to retain the same damage per shot.)

What this mod does:

damage reductions for automatic weapons are removed

ammo clip reductions for automatic weapons are removed

range reductions for automatic weapons are removed

changes for DLC weapons

* increases the base damage of the Submachine Gun

This is still a WIP - if I've missed any base game weapons please let me know.

Note: Designed with my Commando - Heavy Gunner - Rifleman Rebalance mod in mind.

~~~CHANGELOG~~~

Version 2. 1:

Changed the damage of the Submachine Gun to somewhere between the Pipe Revolver Pistol and Combat Rifle because WTF Bethesda?!

Vanilla . 45 caliber weapons:

24 damage - Pipe Gun Revolver

13 damage - Submachine Gun (???)

33 damage - Combat Rifle

Rebalanced . 45 caliber weapons:

24 damage - Pipe Gun Revolver

30 damage - Submachine Gun (way more like it)

33 damage - Combat Rifle

Also changed it to one file, an ESL-tagged ESP.

Version 2. 0:

Far Harbour and Nuka World DLC added. (The only player automatic weapon in the Automatron DLC is the Tesla Rifle, which doesn't seem to have any clip/damage/range nerfs.)

Bots are not affected. (They also don't seem to have any clip/damage/range nerfs.)

Version 1. 2:

Removed all range restrictions for automatic weapons.

Version 1. 1:

Fix to overdamage mistake I'd made with assault rifles, institute lasers, lasers, and plasma weapons.

ESL-tagged file for the damage/ammo affecting version is up.

~~~ F. A. Q. ~~~

XBox Version

🤖 AI-enhanced — based on mod data

AWAD removes the automatic weapon damage and magazine capacity penalties in Fallout 4, making automatic receivers deal full damage and use standard magazine sizes. A lightweight gameplay tweak for players who prefer automatic weapons without the vanilla balance drawbacks. 286 endorsements, last updated January 2020.

✨ Key Features

Removes the automatic weapon damage penalty so bullets and beams deal full damage regardless of receiver type.
Removes the automatic weapon magazine capacity penalty, restoring standard clip sizes.
Applies to both ballistic and energy weapons (bullets and beams).
Targets the OldGen version of Fallout 4 (pre-next-gen update).

📊 Pros & Cons

✅ Pros

  • Community-approved with 286 endorsements and over 5,000 downloads.
  • Simple, focused fix that directly addresses a common annoyance with automatic weapons.
  • Works for both ballistic and energy weapons, so it's a one-stop tweak.

⚠️ Cons

  • Last updated in 2020, so it may not be compatible with the latest Fallout 4 updates or the next-gen patch.
  • Only affects damage and magazine capacity; doesn't address other automatic weapon drawbacks like recoil or spread.
  • Potential conflicts with other weapon balance mods that alter receiver stats.
🎯 Is This For You?
For Fallout 4 players who love automatic weapons but hate the vanilla damage and magazine penalties. If you're a commando build enthusiast or just want your minigun to hit as hard as a semi-auto, this is for you. Skip if you're fine with the vanilla balance or prefer a more comprehensive overhaul.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Since this is an OldGen mod, make sure you're running the pre-next-gen version of Fallout 4, or look for a NextGen version if available.
  • Install with a mod manager like Vortex or Mod Organizer 2 to easily enable/disable it if you encounter conflicts.
  • If you use other weapon balance mods, load AWAD after them to ensure its changes take priority.

📊 Mod Details

Game
Fallout 4 Mods
Author
Whisper
Version
2.1
Downloads
5,011
Endorsements
286
Category
Weapons
Created
12/23/2018
Updated
1/25/2020

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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