Automatron - Better Robot Head Armors
🟡 Updated this year⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #9 of 26 Crafting - Other mods in this game by downloads
📋 About This Mod
Adds effects to robot head armor options that didn't have one and instead just raised resistances. The effects range from having damage taken decreased, increasing damage done or having melee weapon attacks inflict random magic effects. The
There are Automatron robot head armors that had no special effect, causing me to not use them due them not offering anything compared to others. Just like Automatron - Better Weak Weapons, this is an attempt to make these head armors more appealing to use. Compared to the base game DLC ones, these effects now have downsides like increased damage taken or reduced damage done instead of just making them unstable and having them break. The unstable effect is still used for some effects, it just that now, it's not the only way they are balanced. Due to how the game handles Mr. Handy Eyes, they were not given unique effects. These are the new effects in question:
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[]Sentry Bot - Joker Helm - Attacks have a 40% of causing the ZetaRadiationPushEffect "Push Actor Away - Zeta" effect. Is now unstable.[/]
[]Sentry Bot - Grim Helm - Reflects (ReflectDamageEffect "Reflect Damage" ) 100% of melee damage back on attacker. Doubles incoming weapon attack damage.[/]
[]Sentry Bot - Crusher Helm - Attacks ignore 50% of targets resistance. 25% increase to weapon attack damage. Incoming weapon attack damage is increased by 50%.[/]
[]Protectron - Scourge Helm - Attacks have chances to do 1. 25x (50%), 1. 5x (25%), 2x (15%), 10x (5%), 100x (4%), or 1000x (1%) damage. Incoming weapon attack damage is increased by 50%.[/]
[]Protectron and Robobrain - Actuated Frame - 25% increase to weapon attack damage.[/]
[]Robobrain - Goblin Helm - Doubles Energy damage done. Doubles incoming weapon attack damage.[/]
[]Robobrain - Turtle Helm - Reduces incoming weapon attack damage by 50%. 50% reduction to weapon attack damage.[/]
[]Assaultron - Hag Helm - Melee weapon attacks have chances to do random magic effects (Chances and effects listed in "Notes" section). 50% reduction to melee weapon attack damage.[/]
[]Assaultron - Succubus Helm - Doubles melee weapon attack damage. Increases incoming weapon attack damage by 50%.[/]
[]All Robots (Except Mr. Handies) - Hydraulic Frame - Reduces incoming weapon attack damage by 25%.[/]
Several robot head armors have had their unstable effect removed due to having an effect that wasn't strong enough to justify being in that state. These are the robot head armors that had their unstable effect removed:
[]Sentry Bot - Lament Helm - Increases limb damage of explosives. (2x multiplier to explosion limb damage)[/]
[]Sentry Bot - Butcher Helm - Adds bonus limb damage. (2x multiplier to limb damage) [/]
[]Sentry Bot - Space Monkey Helm - Increases energy damage. (50% increase to energy damage)[/]
[]Protectron - Gloom Helm - Increases limb damage of explosives. (2x multiplier to explosion limb damage)[/]
[]Robobrain - Impaler Helm - Adds bleed to melee attacks. (Magnitude 50 duration of 3)[/]
[*]Robobrain - Berserker Helm - Adds bonus limb damage. (2x
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- JinAndHaze
- Version
- 1.3
- Downloads
- 1,269
- Endorsements
- 18
- Category
- Crafting - Other
- Created
- 10/21/2025
- Updated
- 3/3/2026
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