Auto Hack
⚪ Last updated 2021⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.7% endorsement rate
- 🏆 #152 of 187 Gameplay mods in this game by downloads
📋 About This Mod
This mod does for terminals what tesnexus8's wonderful Auto Lockpick mod does for containers and doors.
With Auto Hack, terminals at your current Hacker perk level still have to be hacked manually, the same as before. For terminals below your current perk level though, in addition to e.g. "UNLOCK " the terminal will now offer the second activation "AUTOHACK", selecting this will automatically hack the terminal, skipping the minigame entirely (but still giving an XP reward based on the lock level). Once you reach Hacker level 4, the hacking minigame can become but a distant, if unpleasant memory if you wish.
The mod is packaged as an ESL-flagged ESP so it doesn't count toward the 255 limit.
No dependencies except the base game.
2021 Update
I was already getting tired of the "AutoHack" activator not being under the "E" key, and then I got a request to fix this. So pick just one Main file, as follows:
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[]Dual activators - This is the same version that has been up since May 2020 - the mod behaves just as described above, you get to choose how to hack, and automatic hacking is always under the "R" key (or "Space" or other activator depending on what other mods you have installed, but it doesn't change the primary activator, which is typically "E"). This is handy for building affinity with some companions as described below.
[
]Single activator - If a terminal is eligible for automatic hacking, that will be your only choice. No more "R" key for hacking. This is handy if your muscle memory with terminals is always "E" (or whatever you have set as your primary activator).[]You can switch between these versions mid-game, the script is unchanged.
Known Issues
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[]The vanilla game awards a base 10xp (before bonuses) for all hacks irrespective of the lock level. Personally I prefer Hacking to be treated like Lockpicking with base awards of 5, 10, 15, and 21xp per lock level. So if you want the extra/double xp for Novice-locked terminals, just hack them manually.
[]Auto-hacked terminals do not trigger affinity events. If you are trying to build affinity with Deacon, Nick, or X6-88, skip the auto hack so that you get the affinity boost.
[]Note that the workarounds above, where you are advised to "just hack them manually" or "skip the auto hack", can only be done with the "dual activators" version of the mod. But I stand with you single-activator players who say that muscle memory is more important than 5xp or a fraction of an affinity point.
Credits
tesnexus8 for Auto Lockpick and for giving me a first glimpse at the power of scripting in this game.
My other mods:
[]Red Rocket Glowing Sea Settlement
[]Expanded Quick-Clean Jamaica Plain
[]Dalton Farm - No Trap Barnacles
[]FROST - Accessible ArcJet
[*]FROST - Acces
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[]The vanilla game awards a base 10xp (before bonuses) for all hacks irrespective of the lock level. Personally I prefer Hacking to be treated like Lockpicking with base awards of 5, 10, 15, and 21xp per lock level. So if you want the extra/double xp for Novice-locked terminals, just hack them manually.
Auto Hack removes the terminal hacking minigame in Fallout 4 by making each rank of the Hacker perk automatically hack terminals below that perk level. A simple quality-of-life mod with 1,247 endorsements and over 186,000 downloads, last updated in December 2021.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (1,247 endorsements, 186k downloads) — this is a proven QoL mod.
- Saves time and frustration for players who hate the terminal minigame.
- Simple concept, does exactly what it says — no bloat.
⚠️ Cons
- Last updated in 2021 — may have compatibility issues with newer game patches or DLC.
- Removes a core gameplay mechanic, which might reduce immersion for some players.
For Fallout 4 players who find the terminal hacking minigame tedious and want to skip it without cheating. Perfect for replays where you've already solved every terminal puzzle. Skip if you enjoy the minigame or want a more immersive hacking experience.
💡 Beginner Tips
- Make sure you have the Hacker perk ranked up — auto-hack only works for terminals below your perk level.
- If you use a mod manager like Vortex, install via the manager to keep load order clean.
- This mod doesn't affect lore terminals or quest-related hacks — those still require manual interaction.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Gourmetrix
- Version
- 1.2
- Downloads
- 186,033
- Endorsements
- 1,247
- Category
- Gameplay
- Created
- 5/22/2020
- Updated
- 12/19/2021
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
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