Armor and Weapon Condition - Degradation and Repair
🟡 Updated this year⚠️ Install Order · 2 steps
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Preview

🔍 Analysis
- 👍 1.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #2 of 11 Weapons and Armour mods in this game by downloads
📋 About This Mod
Adds Armor and Weapon degradation back into Fallout!
👍 PLEASE ENDORSE IF YOU LIKE THE MOD
💬 INTRODUCTION
This mod was broken off from a larger mod of mine, Practical Health Mechanics, for those who looking for just my Weapon and Armor Degradation system or those who wanted to use the Lite version of PHM and still have the Degradation system without all of the other changes in the Full version.
⚙️ KEY FEATURES
The Armor and weapon degradation systems are back! And with more immersive features and functionality than before! There's some other mods that try to add in either weapon condition or armor condition, but none on PC that add in both. And you need to have both for the game to be balanced.
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[]Weapon & Armor condition
[
]Faction-based gear condition ranges[]Jams and Misfires
[]Bullet Penetration Level (BPL) system
[]BPL Upgrades
[]Workbench repairs
- Repair Kits & Field Maintenance
BALLISTIC PENETRATION LEVEL
All ammo now has a armor penetration by default. Penetration amount is based on the caliber. I created a new system, BPL, to work alongside DR that would allow armor to neutralize the penetration if the armor is rated high enough.
Armor & Caliber BPL
Each piece of Armor you wear has its own BPL, determined by the material of the armor. Armor penetration from attacks will be neutralized if the BPL of the armor is rated the same or higher than the caliber that hit it. This doesn't eliminate the damage from the attack (that's still handled by DR), but it eliminates the penetration damage that would have otherwise taken place. This is even more realistic than DT, as in real life, when a bullet is stopped by body armor, the impact can still cause damage to the wearer.
Armor Examples BPLRaider Armor 0 Won't stop anything
Leather Armor 1 Will stop . 38 Special
Metal Armor 2 Will stop 00 Buck and smaller
Vault-Tec Security 3 Would stop 9mm, . 357, and smaller
Combat Armor 4 Will stop 10mm, . 45 Cal, . 44 Mag, 5mm and smaller
Raider PA 4
Synth Armor 5 Will stop 5. 56, 7. 62, . 308, . 45-70 and smaller
Robot Armor 6 Will stop 2mm EC or smaller
Marine Armor 6 or a level 5 with an armor piercing receiver
T-45 6 or Lasers
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- MarkReal
- Version
- 2.0.2
- Downloads
- 3,397
- Endorsements
- 64
- Category
- Weapons and Armour
- Created
- 10/6/2025
- Updated
- 11/28/2025
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