APC Turrets In The Commonwealth

⭐ ⭐ (152 endorsements) 📥 3,623 downloads 📌 v0.50.0 📅 4/17/2017
⚪ Last updated 2017

By BlahBlahDEEBlahBlah · NPC

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/16/2017 📅 Created: 4/17/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #48 of 57 NPC mods in this game by downloads

📋 About This Mod

✅ POIMilitaryMC06
✅ POIMilitaryBB08
✅ POIMilitaryBB01
✅ POIMilitaryMC02b (though this one has some vine issues, heh, due to a random encounter trigger...goodness knows why)
✅ POIMilitaryBB03
✅ POIMilitaryRJ01
APC Turrets In The Commonwealth (APC TITC ? heh)

Adds enemy APC turrets in the Commonwealth at, so far, 17 locations. More to come as I find nice places to put them.

I hope to do some of the 'Open' APC's soon, with the the turret on top firing.

For buildable versions (among other things): http://www.nexusmods.com/fallout4/mods/22652/?

Notes: -Best to load this mod after any location mods (such as custom settlements, new areas, etc) as these are kind of spread out over the map (some are in non-named cells, but some aren't, such as near Nahant, Westen Estates and Relay Tower 4) and will not show up if something edits the cell after these. -Aiming for there lower body (wheels and a bit above) does no damage at all (in fact, it'll go right through) outside of VATS. I don't consider this an issue (other then the "go right through" part), as I wouldn't really expect hitting the body would ever do any damage to these (maybe, the rocket launcher would be an exception...but it's highly unlikely the rocket launcher will miss with these...the APCs collision isn't that bad, heh). -I may add in some of my moving ones (that will hunt you down!!! ). We'll see. -Also, mention if you all think I should up their health a bit (I'm pretty happy with damage, range, accuracy, etc).

Known issues: -Currently, on death they just kind of explode with no wreckage or loot... I'll correct that as soon as I get a good idea for how. =/ -As with their sibling and parent mods ( 'APC and Tank Turrets' and The Small Addition), they have an issue of disappearing when on/hit by fire or or other full coverage effects... I'm not sure this will ever be fixed, sadly. -Regardless of what I've said above about it, on-hit collision is odd...again, something is pretty well beyond my capabilities at this point (not to mention requires specific software I've had dificulty getting).

  • POIMilitaryMC06
  • POIMilitaryBB08
  • POIMilitaryBB01
  • Nahant
  • POIMilitaryMC02b (though this one has some vine issues, heh, due to a random encounter trigger...goodness knows why)
  • POIMilitaryBB03
  • POIMilitaryRJ01
  • POIMilitaryMC07
  • POIMilitaryMC01
  • POIMilitaryMC03
  • WestEverettEstatesExt06
  • SouthBostonCheckpointExt
  • A couple other "Wilderness" cells.

📊 Mod Details

Game
Fallout 4 Mods
Author
BlahBlahDEEBlahBlah
Version
0.50.0
Downloads
3,623
Endorsements
152
Category
NPC
Created
4/17/2017
Updated
4/16/2017

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