Animated Chems Redone - Jet Fix

⭐ — (78 endorsements) 📥 2,625 downloads 📌 v1.1.1 📅 5/2/2024
⚪ Last updated 2024

By ArcanicVoid · Bug Fixes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/13/2024 📅 Created: 5/2/2024
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #6 of 55 Bug Fixes mods in this game by downloads

📋 About This Mod

Readds all the removed Jet chem descriptions, effects, whatever else was broken for Jet. Requires original mod. Converted the original ESP into an ESL-Flagged ESP.

If the original mod fixes this problem, this fix page will be removed.

The way the mod author implemented the Jet type chem changes cleared out their descriptions. I looked over the ESP in FO4edit and adjusted the quest injections and the Jet descriptions, along with some smaller changes for aesthetics. I've fixed the ESP and main script as much as I can, to both keep the Jet type chem item details visible as well as remove inconsistencies between the use of all chem items and the animations playing as close to in 'sync' as possible.

Some notes:

  • []The main point of this mod was retaining all the original item values.

    []The issue of the Jet slow time effect happening before the animation has been resolved; you can test this yourself by trying to move right after you use a Jet chem, get out of the Pip-Boy UI, and right before the animation plays (about 0. 5 seconds).

    []There is a chance you'll receive a 'JetSlowTime' item in the inventory if you already have a Jet slow time in effect; this is a similar issue of the original mod and is just the nature of using 'temporary' items in a script.

    []Buffjet and Psycho Jet are now very entertaining to use, due to the way the actor will say something about a second later than the original mod's effect. A side effect of delaying the voice will show a duplicate text that won't play a voice, no way to avoid this really.

    []Some fixes to chem records, added sounds: pickup, crafting, and usage where they were originally missing.

    []Daddy-O and X-Cell have been added to also have animations now.

  • Lastly, I converted the original ESP into an ESL-Flagged ESP.

If you're curious about the script changes, the plain-text readable file is called: AC_PlayerRefFunctionScript.psc

An honorable mention and thanks to Glitchfinder for helping me figure out compiling scripts from the Bethesda Creation Kit; that thing is a pain in the ass.

I've also included a patch for the Better Chems mod by Zzyxzz, so you can get the best of both worlds.

📊 Mod Details

Game
Fallout 4 Mods
Author
ArcanicVoid
Version
1.1.1
Downloads
2,625
Endorsements
78
Category
Bug Fixes
Created
5/2/2024
Updated
5/13/2024

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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