And Stay Down - Extended Essential NPC Knockdown Times
⚪ Last updated 2022⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.3% endorsement rate
- 🏆 #84 of 91 NPC mods in this game by downloads
📋 About This Mod
I like watching settlement battles but don't like how quickly settlers get back up after being knocked down, only 20 seconds. Couldn't find any other mods that adjusted this so I did it myself. The values I adjusted are fEssentialDeathTime and fEssentialCompanionDeathTime.
Features
Essential, protected, & companion NPCs will be downed for 1, 2, 5, 10, or 30 minutes instead of 20 seconds. You can choose which on installation. I personally use 10.
Companion NPCs can still be picked up with a stimpak like normal, circumventing the wait time. Doesn't conflict with survival.
ESL Flagged
Compatibility
Should work with just about everything. Haven't seen any other mods that alter these values.
Settlement Mods I've Made - Complete Sorted List
My Other Mods
Settlement Dead Zone Fixes
Fully Functional Wild and Fresh Crops
Commonwealth Cooking - Wild Fresh and Prewar Recipes.
Nuka-World Raider Clutter Cleanup with regenerated precombines
Extends knockdown times for essential, protected, and companion NPCs from vanilla's 20 seconds to 1, 2, 5, 10, or 30 minutes. A simple quality-of-life tweak for players who want longer incapacitation periods. With 181 endorsements and 55,672 downloads, it's a popular utility mod.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download-to-endorsement ratio (55k downloads, 181 endorsements) — clearly a mod people grab and use.
- Simple, configurable options let you pick exactly how long you want NPCs down.
- Useful for roleplay or gameplay tweaks where you don't want essential NPCs getting back up instantly.
⚠️ Cons
- Last updated in April 2022 — might be outdated for the latest game version, so check compatibility.
- Only affects essential, protected, and companion NPCs — regular enemies are untouched.
For players who find it annoying when essential NPCs pop back up after 20 seconds, especially in combat-heavy playthroughs. Also great for modders who want longer incapacitation for storytelling or gameplay balance. Skip if you want changes to regular enemies or if you prefer vanilla pacing.
💡 Beginner Tips
- If you're using a mod manager, just drop the file in and activate it — no extra steps needed.
- Test the different durations in a quick save to see which feels right for your playstyle.
- Since it only affects essential NPCs, you can safely use it with other combat mods without breaking quests.
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Tenhats
- Version
- 1.02
- Downloads
- 55,672
- Endorsements
- 181
- Category
- NPC
- Created
- 4/28/2022
- Updated
- 4/28/2022
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await