Always Build Nuka-Raider Resources with Bonus Animatronic Aliens
⚪ Last updated 2020⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #77 of 106 Crafting - Home/Settlement mods in this game by downloads
📋 About This Mod
Unlocks all Raider Resources, Shops, and Grenades after you kill the Raiders, even if you never speak a word to them! Also includes four different Animatronic Alien Turrets!
I always thought it was strange how you could setup settlements for the raiders, decide to kill them, then keep using the settlements as is.
I also figured I would just destroy them outright next playthrough and wanted some of their goodies, why wouldn't we steal their recipes?
You could setup a Raider-themed settlement just for show or role playing purposes!
Includes four bonus Animatronic Alien Turrets because I always liked seeing them and what I saw on nexus didn't fit my bill: Standard, Fiery, Amped, and Cryo.
Features and Changes:
-
[]The Following Recipes are unlocked after you complete Open Season: Radio Transmitter, Radio Amplifier, Pick Me Up Station, Tribute Chest, Booze Still, All 6 Raider Stores, Smooth Operator, Persuasion Grenade, Predator Grenade, Fury Grenade
[
]Finishing Open Season removes the underlying perk requirements from buildables, however it may still display the perk requirement, you can still build it.[]Leveled Lists for the Pick Me Up Station have been modified to include all chems, and should be balanced with rare v nonrare v prewar.
[]Leveled Lists for the Booze Still have been modified to include all alcohol, and should be balanced with rare v nonrare.
[]Unbalanced and unfixable issue, if you leave for a long time, the Pick Me Up/Booze Still will fill their respective inventories seemingly nonstop. Or until the workshop stops the booze still, Pick Me Up keeps filling until there's at least 5 of each drug.
-
[]Animatronic Aliens attacking from YOUR workshop, send those raiders straight to the moon! You must visit Nuka-Galaxy to unlock these!(Star Control Quest)
[]All Aliens are internally ran, meaning power-free, offer 10 defense, and are resistant to their respective damage types.
[]Animatronic Alien - 10 Aluminum, 4 Circuitry, 4 Crystal, 2 Fiber Optics, 4 Gears, 4 Nuclear, 6 Oil, 4 Screws. 50 Energy DMG.
[]Fiery Animatronic Alien - 10 Aluminum, 4 Circuitry, 5 Crystal, 2 Fiber Optics, 4 Gears, 1 Nuclear, 10 Oil, 4 Screws. 45 Energy DMG, Fire(Energy) 5 for 3 sec.
[]Amped Animatronic Alien - 10 Aluminum, 6 Circuitry, 2 Crystal, 4 Fiber Optics, 4 Gears, 6 Nuclear, 6 Oil, 4 Screws. 40 Energy DMG 10 Electrical DMG, Shock(Energy) 5 for 3 sec.
- Cryo Animatronic Alien - 10 Aluminum, 8 Circuitry, 2 Crystal, 2 Fiber Optics, 4 Gears, 6 Nuclear, 6 Oil, 4 Screws. 35 Energy DMG 15 Cryo DMG, Cryo(Energy) 5 for 10 sec.
Also Check Out:
Always Lootable and Craftable BoS Radiants
Craftable X111 Compound
Improved Flamer for Plasma Gun
Mysterious Refilling Cola Machines
Mysterious Refilling Vim Machines
Nuka-Syrup and Vim Syrup - Concentrates
Technical Document Return Machine
Token Dispenser Exchange Menu
📊 Mod Details
- Game
- Fallout 4 Mods
- Author
- Carpenter
- Version
- 1.0
- Downloads
- 1,103
- Endorsements
- 64
- Category
- Crafting - Home/Settlement
- Created
- 11/23/2020
- Updated
- 11/23/2020
🔧 How to Install Fallout 4 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 4 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 4 commands, item IDs, and more.
Keep browsing — more Fallout 4 mods await