6-Shot revolver Rifle

⭐ ⭐ (148 endorsements) 📥 4,659 downloads 📌 v1.1.0 📅 1/26/2017
⚪ Last updated 2018

By WarMocK · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/15/2018 📅 Created: 1/26/2017
⚠️ Install Order · 2 steps
1🛠️ F4SE — Fallout 4 Script Extender Download ↗
2🔧 UFO4P — Unofficial Fallout 4 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #282 of 314 Weapons mods in this game by downloads

📋 About This Mod

One weapon, eight calibers - tons of carnage!A DMR/silenced revolver rifle that completely fixes the issues of the standard pipe revolver rifle and allows it to go out and play with the really big boys out there.

Because every shot counts!

<<< Requires Eisenwolf's Legacy >>>

Current version: Release 1. 1. 0

Changelog: Version 1. 1. 0

- Improved the damage of the 50 cal receiver to 128 (was 120)

- Changed a few keywords to clearly associate the weapon to the rifle category. Hopefully this will clear up some issues with the stats displayed.

Changelog: Release 1. 0. 0

- IMPORTANT! This mod now requires "Eisenwolf's Legacy" in order to run, as you now can create this weapon at the new workbench that comes with that particular mod.

- 44 caliber now has a 40 percent chance to knock down enemies, and deals an additional 50 percent critical damage

- Both . 308 and . 50 cal deal an additional 25 percent critical damage

- Added a holotape that explains the origins of the 6-Shot rifle (it will be added the first time you load a savegame after completing the "Path of the Eisenwolf" quest from the required master file)

Changelog: Beta 3

- Reload speed increased by 40 % to cope with fights on closer ranges

- 5. 56 mm ammo now deals 66 damage (was 71) and deals an additional 30 points of bleed damage (was 20)

- 5 mm ammo now deals 24 damage (was 30) and deals an additional 30 points of bleed damage (was 20)

- Both 5 mm and 5. 56 mm ammo now deal 50 % additional critical damage

- Both . 308 and . 50 cal now ignore 15 % of the enemies ballistic resistance

- New meshes for both the "Bloody serrated bayonet" and the "Irradiated bayonet"

- cleaned up the file dependencies and the texture files to fix issues with missing or unproperly displayed textures.

IMPORTANT! This will be the last version without the dependency of the upcoming "Eisenwolf's Legacy" mod. No new features will be added at this point unless there's a really good reason for it, upcoming versions (starting with version 1. 0. 0) will only contain bugfixes and number tuning if required!

Changelog: Beta 2

- 44 cal now deals 96 damage (was 91) and knocks enemies down

- . 308 now deals 100 damage (was 94)

- Added 5 mm and 5. 56 mm ammunition, both of which ignore damage resistance altgether and deals both ballistic and bleed damage

- Added a recipe for the 6-Shot to be crafted at the chemistry station (will be removed as soon as my work on the Eisenwolf Almanach framework is completed)

- Added two new blade variants. The first one deals radiation damage, the second one causes targets to bleed for 20 points

- Fixed several info boxes about what the mods actually do (increased critical hit modifier, missing hints about the bash damage of the standard muzzle)

Beta1 Hotfix is out!

📊 Mod Details

Game
Fallout 4 Mods
Author
WarMocK
Version
1.1.0
Downloads
4,659
Endorsements
148
Category
Weapons
Created
1/26/2017
Updated
1/15/2018

🔧 How to Install Fallout 4 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 4 →

Visit the official mod page for specific installation instructions for this mod.

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