Weapon Overhaul

⭐ — (51 endorsements) 📥 1,065 downloads 📌 v1.2 📅 12/13/2008
⚪ Last updated 2008

By locksmithjones · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/16/2008 📅 Created: 12/13/2008
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #249 of 418 Weapons mods in this game by downloads

📋 About This Mod

This weapon overhaul modifies all of the weapons in Fallout3 as well as some armor to be more powerful to give you a more realistic and more tactical and enjoyable experience. It also features a modification letting you cross repair with

This simple plugin does four main things: Firstly, it raises the damage that ALL of the weapons do by double, thus making them far more dangerous and making the game more tactical. Secondly, it raises the armor rating of the true armor in the game (leather armor, combat armor and power armor) to make it fit with the new weapon stats. Thirdly, all weapons and apparel now have much larger repair lists. All weapons can use scrap metal as well as like items to repair, except for wooden weapons which also use wonder glue. All clothing is repairable by all other clothing, as well as tweezers and scissors. All armor is repairable by either wonderglue or scrap metal, as well as all other armor in its class. Those classes being light armor (leather armor and raider armor) heavy armor (metal armor and combat armor) and power armor. All power armor is repairable by all other power armor, this includes even the T-51b. Fourthly, the mod introduces a few new weapons and ammo, such as the 9mm pistol, . 45 magnum, . 357 snub nose, . 38 rifle, AK-47 with 7. 62 ammo and the M-16 with 5. 56 ammo. It also introduces a few new powerful knives and swords which will become available to traders as higher levels. This mod also make a neat little chest at the entrance of vault 101 as you exit. Inside the chest is a few different items and a note from a mysterious character. This is a taste of a much larger mod that I am currently working on. Obviously none of the new weapons have new meshes as of yet. Although in future releases of this mod, I hope to change that. I have uploaded a new version. This version adds an easier version of the mod, which makes all of the weapons available from the beginning of the game, although the original version is still there. I have also added more merchants who carry the weapons. These include Craterside Supply, Flak n\'s Shrapnels, Tulip in Underworld, Lucky Harith\'s Caravan, and Chief Gustavo in Tenpenny Tower. I have also added more wonderglue and scrap metal to Crazy Wolfgang\'s inventory, which will help with repairing items. New Fix: The uploaded version fixes a couple of issues: one in which if you activated the mod without starting a new game, it would not load the new weapons to the sellers, and another error where the colt . 45 wouldn\'t zoom. Let me know if anything else needs fixing and I will upload new versions as I add new stuff, and fix errors that I personally find.

📊 Mod Details

Game
Fallout 3 Mods
Author
locksmithjones
Version
1.2
Downloads
1,065
Endorsements
51
Category
Weapons
Created
12/13/2008
Updated
12/16/2008

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

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