Wasteland Violence
⚪ Last updated 2014⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 7.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #26 of 92 Quests and Adventures mods in this game by downloads
📋 About This Mod
Adds a number of combat encounters between rival groups of NPCs, a squad of Brotherhood soldiers who will patrol the DC ruins, and a band of Regulators who will attack raider camps.
Updated to v1. 11 May 17, '14
Wasteland Violence adds some scripted combat encounters between NPCs in the wasteland and the DC ruins. Sometimes I just want to stand back and watch the NPCs have a go at each other and that's what this mod does. If you want to get involved in the fight, you can do so without having to worry about them attacking you for accidentally hitting someone with friendly fire.
There is a squad of Brotherhood of Steel soldiers who patrol different areas that the player can tag along with. On different days, they will patrol different parts of the DC ruins. You can even have them do a long patrol of the entire wasteland, from SuperDuperMart to the Republic of Dave to Fort Constantine to Big Town and back to SuperDuperMart. This is a trip that takes several hours, but you get a nice gadget once it's over.
A large group from the Brotherhood of Steel invade the Chryslus building to drive out the supermutants who have taken over the place. NOTE One mutant in the second level of this building has a key that you will need to have before you can move on, so be sure to find that.
Regulators will launch attacks on raider, slaver and Talon Company locations. The player can also lead them on an assault on Paradise Falls to wipe out the slavers and free the slaves. (NOTE: This encounter is not automatically triggered, to avoid interfering with quests there)
Brotherhood Outcasts launch an assault on Roosevelt Academy to drive out the supermutants. If you help them clear out the mutants, the Outcasts will set up a permanent encampment, which you can use as an outdoor player base. A scavenger that you can barter with will hang out in the camp. The scavenger has a very good repair skill.
In a few locations, random wastelanders will be attacked by raiders. And there is one very special attack on a small settlement just north of the National Guard Depot.
This mod can be started on an existing game, but is really intended for use with a new character. It modifies the experience you have during the quest to visit Galaxy News Radio for the first time.
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- Paladin Haffley
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The first time you enter the metro at either Farragut Station or Friendship Station (assuming you haven't already visited Galaxy News Radio), you will encounter Paladin Haffley and his squad of Brotherhood of Steel soldiers. They are on their way to reinforce the Brotherhood garrison at Galaxy News Radio, which is under attack by supermutants. They will escort you through the metro tunnels, then assist the Lyons Pride in driving the supermutants away from the GNR building.
After the fighting is over, Haffley invites you to tag along with his squad on their patrols at any time. This starts a quest that you can activate to see where the squad is at the moment. This quest resets every day at midnight, with the details
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Rooker75
- Version
- 1.11
- Downloads
- 3,442
- Endorsements
- 263
- Category
- Quests and Adventures
- Created
- 5/14/2014
- Updated
- 5/17/2014
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