Wasteland Reclaimed

⭐ — (24 endorsements) 📥 852 downloads 📌 vv1.1 📅 8/2/2014
⚪ Last updated 2014

By mharris22 · Guilds/Factions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/4/2014 📅 Created: 8/2/2014
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #18 of 18 Guilds/Factions mods in this game by downloads

📋 About This Mod

✅ Air Supply (new settlement)
✅ Vault 101 Executive Level
✅ Wheaton Armory
✅ GNR Skyscraper (incomplete)

The enclave is broken up on the East Coast, and some members have decided to take matters into their own hands.

Wasteland Reclaimed Notice: I'm sorry I haven't bothered to visit this mod again, there will be no more updates for planned content and everything in V1. 1 is going to stay that way. Sorry everyone ):

This is a major expansion on the previous mod I did, which was supposed to be a simple player-home built off the Vault 101 Demo Cell, but it became a much bigger project than that.

This mod places you into a new Enclave faction, splintered from the main remnants who've made their way to the East Coast, who didn't like taking orders from a robot.

There's a new president who was elected by all available registered citizens, a new base in the Vault 101 Executive Level, and new weapons and armor made by the top scientists of the Enclave Remnants.

Also includes a new settlement south of Megaton.

What makes this mod different from my previous one; The new enclave faction has begun implanting their presence into the military installations around the wasteland. Currently this includes;

  • Air Supply (new settlement)
  • Vault 101 Executive Level
  • Wheaton Armory
  • GNR Skyscraper (incomplete)

New locations will be created in time through small updates.

This mod is compatible with ANY vault 101 mods, including Vault 101 revisited, as it doesn't add directly into the vault 101 cells. However, it DOES use the old Vault 101 Demo Cell from E3, as it was supposed to be a small mod for myself so I didn't duplicate the cell or any of that, unfortunately.

Ideas and suggestions are greatly accepted! if you have one, include it in the comments area or message me on here.

How to begin the Add-on  The new vault area can be accessed through a cavern next to the springfield water tower, but only after you've found a key from wheaton armory or early dawn elemtary (near GNR outpost)  Once there are more expanded areas, hopefully you'll begin to see more of a true enclave presence in the wasteland, helping civilians and rebuilding the country.

Airsupply is south of megaton, right before hitting Fairfax.

📊 Mod Details

Game
Fallout 3 Mods
Author
mharris22
Version
v1.1
Downloads
852
Endorsements
24
Category
Guilds/Factions
Created
8/2/2014
Updated
8/4/2014

🔧 How to Install Fallout 3 Mods

Download from Nexus.

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