Vicious dog companion

⭐ — (48 endorsements) 📥 1,049 downloads 📌 v0.2 📅 9/30/2010
⚪ Last updated 2010

By EvilCecil4th · Companions

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/25/2010 📅 Created: 9/30/2010
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #80 of 123 Companions mods in this game by downloads

📋 About This Mod

Gives you an extra pet dog to fight alongside Dogmeat if you have him

Note: Special thanks to Nexus user c.i.b for providing the Modder\'s Resource for Mr. Rabies unique Texture and Mesh. -- INSTALLATION -- Simply drop the \"Mr. Rabies.esp\" file, the \"meshes\" folder, and the \"textures\" folder into your Bethesda Softworks/Fallout 3/Data directory (merging with the current files if necessary) and enable \"Mr. Rabies.esp\" in either the launcher or with Fallout Mod Manager (reccomended). -- DESCRIPTION -- A small mod I created that gives you an extra dog to serve alongside Dogmeat (provided you already have him). Mr. Rabies is a friendly Vicious Dog roaming the Wastelands. He shares mostly the same script as Dogmeat, meaning that he could serve as an extra set of paws when it comes to things like item retrieving etc (this still needs testing) Mr. Rabies has unique dialogue, separate from Dogmeat\'s. He can act as a pack mule and, while he only levels with the player up to level 20; he can be trained with points in certain SPECIAL attributes. -- OBTAINING -- To obtain him, you need Dogmeat following you. If Dogmeat is following you, simply use the \"Fast Travel\" option or move to another cell and he will automatically teleport to your position. If Dogmeat hasn\'t been recruited, he will wander the Wastelands by himself, attacking hostile enemies. He is set to \"Essential\" by default, which can be changed in the conversation options, ensuring he doesn\'t die before Dogmeat is recruited. If Dogmeat dies, Mr. Rabies will leave (needs testing, he might not). If Broken Steel is installed, he will follow the Dogmeat Puppy until the Puppy is recruited. If Mr. Rabies dies (which can only happen if Essential is turned off) Dogmeat will continue following you as normal. -- DISCLAIMER -- This is a rather simple mod, and the scripts used for Mr. Rabies are, for the most part, simple rips from Bethesda. The only unique part of Mr. Rabies script is his death script, which is separate from Dogmeat\'s and made by myself. So, apart from the death part of his script, I have little to no stake in this mod. Feel free to edit, mutilate, steal and claim as your own, as they do. Just at least edit the dialogue or something to make it more your own. This is 0. 2, for a few reasons: The GECK glitches up when I was looking at some Broken Steel code, making Broken Steel a master file of this mod. I don\'t know if this will affect Vanilla Players or not, so if you don\'t have Broken Steel, could you perhaps test if this mod works alright? I still need testing on whether Mr. Rabies copied script will affect Dogmeat much. So far, I have done multiple hours of testing and Dogmeat remains the same as he is before, but some things (such as reclaiming items) need to be tested more. In addition, please give me your thoughts on the mod. (Good/bad ones), this is my first proper mod, after all, and we all have to start somewhere, right? XD

📊 Mod Details

Game
Fallout 3 Mods
Author
EvilCecil4th
Version
0.2
Downloads
1,049
Endorsements
48
Category
Companions
Created
9/30/2010
Updated
10/25/2010

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