Unimportant NPC's - Outcasts
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 85 NPC mods in this game by downloads
📋 About This Mod
Adds numerous generic Outcast NPC's and two Outposts to the worldspace.
This is the start of a new series of mods, adding a few generic NPC's to the world, adding to the population of the world.
What this mod does
For this installment of what I am dubbing the "Unimportant NPC's" Project, I have added some additional Outcast to the world. A few were added to Fort Independence, a few were added to the Outcast Outpost in Operation Anchorage, and a new building by Old Olney was added that is being used as an Outpost. There is also two named Specialist, one in Fort Independence and one in the Old Olney Outcast Outpost that can repair your gear.
In additional to this, a unique Outcast Specialist Robes, called Loyalist Robes, were added to Fort Independence.
New In 1. 1
Added a new outpost, near Friendship Heights and Farragut West Metro. Included in this Outpost is a unmarked quest, detailed in the spoiler, for a character named Protector Avery.
The Unmarked Quest with Protector Avery is an alternate end to the Keller Family Refuge unmarked quest in the base game. Avery can be persuaded to accept your help looking into the Nation Guard Depot location, after which once you obtain the Experimental MIRV, you can give him it for a reward of Stimpaks, 5. 56 ammo or Plasma Grenades.
Word of warning, if you fail the Speech check, you are locked out of the quest.
A new Outcast Scout was added, south of the Citidel along the river, watching the location.
A turret has been added to the Outpost outside Old Olney. This Turret, and the one in the New Outpost, will be hostile unless you gain trust with Protector Casdin.
A unique Stated Outcast Recon Armor set was added, called the Scout Armor, located in the new Outpost.
You recieve a key to Fort Independence and the two Outposts from Protector Casdin after you gain enough trust.
Compatability
I edited the Outcast Collection Agent quest. If you have another mod that does the same, use the main file labled V2 as that does not edit the Quest
Known Issue
The two Repairing Specialists, and Protector Avery do not have voice acting, if anyone wants to make a patch with some, feel free!!!
Others In This Series
Unimportant NPS's - Settlers
Unimportant NPC's - Mercenaries
Unimportant NPC's - Raiders
Unimportant NPC's - Grayditch Resettled
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- DarkestWhisper2
- Version
- 1.1
- Downloads
- 1,424
- Endorsements
- 37
- Category
- NPC
- Created
- 4/23/2023
- Updated
- 6/3/2023
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