Tranquilizer Weapons

⭐ — (50 endorsements) 📥 1,337 downloads 📌 v1.13 📅 3/31/2009
⚪ Last updated 2009

By LFox · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/2/2009 📅 Created: 3/31/2009
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #137 of 418 Weapons mods in this game by downloads

📋 About This Mod

This mod adds a series of new weapons called Tranquilizer Weapons along with a set of Tranquilizer ammo. They can be purchased from Chief Gustavo in Tenpenny Tower and from Flak and Shrapnels in Rivet City.

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Tranquilizer Weapons v1. 13

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1. INSTALLING THE PLUGIN

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1. Extract to Fallout 3/Data and enable only one of the plugins

depending on your preference in the Fallout 3 Launcher. Do NOT

enable more than one.

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2. Mod Description

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This mod adds a series of new weapons called Tranquilizer

Weapons along with a set of Tranquilizer ammo. They can be

purchased from Chief Gustavo in Tenpenny Tower and from Flak and

Shrapnels in Rivet City.

When fired at a creature or NPC it will knock them out for

3 minutes. You can loot everything off NPCs including what

their wearing via the search option. If you shoot them they

will wake up and get up off the ground to attack you.

While a person is unconscious you can enslave them if you

have a slave collar in your inventory. They'll head to

Paradise Falls when they wake up.

To make bodies movable open the fallout 3 ini file and change

bAllowHavokGrabTheLiving=0

bAllowHavokGrabTheLiving=1

IMPORTANT NOTE: The search and enslave option is ONLY present

while a Tranquilizer weapon is equipped. If it is not present

try unequipping and reequipping a tranquilizer weapon.

See Technical section for why its not always present.

The weapons are as follows:

Tranquilizer Pistol (Small Guns Skill)

Tranquilizer Rifle (Small Guns Skill)

Tranquilizer Energy Pistol (Energy Guns Skill)

Tranquilizer Grenade

- WARNING: Can and WILL knock you out if your caught

in the blast radius

- Enemies will not wake if you injure them

Tranquilizer Stick (Melee Weapons Skill)

- Must be sneaking and undetected to knock an enemy out

- Enemies will not wake if you injure them

Tranquilizer Energy Rifle (Energy Guns Skill)

- REQUIRES OPERATION ANCHORAGE DLC

Ammo Types:

Tranquilizer Darts (Small Guns versions)

Tranquilizer Energy Cells (Energy Guns versions)

Tranquilizer Weapons.esp

- Includes everything except the Tranquilizer Energy Rifle

Tranquilizer Weapons Anch.esp

- Includes everything, REQUIRES Operation Anchorage DLC

Enable only one.

Technical: The weapons add a special hidden perk when their

equipped which is automatically removed when their unequipped.

The automatic adding and removing of the perk was done

📊 Mod Details

Game
Fallout 3 Mods
Author
LFox
Version
1.13
Downloads
1,337
Endorsements
50
Category
Weapons
Created
3/31/2009
Updated
4/2/2009

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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