Traits Project
⚪ Last updated 2011⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 4.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #202 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
TRAITS PROJECT A Fallout 3 Mod Project Official forum thread at: http://forums.bethsoft.com/index.php?/topic/1176285-wiprelz-traits-project/ Author: ZenshinZenrei Version: 0. 15 BETA Description: Traits Project is a Fallout 3 modification project that adds the Trait game mechanic from previous Fallout games. Traits are Perks that are only available to the player character (PC) during the character creation process. Traits are meant to represent a PC\'s innate characteristics. Like Perks, Traits may boost a PC\'s Attribute, Skill, or other condition. But unlike Perks, Traits give a penalty to offest the bonus. Requirements: Fallout 3 version 1. 7 (Latest patch) Features: Traits Project adds Traits featured in: Fallout 1, Fallout 2, Fallout Tactics, and Fallout New Vegas Bruiser - A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total action points are lowered, but your Strength is increased. Strength +2, Agility -1, AP -20 Must have a Base Strength of 8 or lower. Must not have the Small Frame Trait. Chem Reliant - You are more easily addicted to chems. Your chance to be addicted by chem use is twice normal, but their effects last three times as long. Addiction Chance x 2, Chem Effects duration x 3 Must not have the Chem Resistant Trait. Four Eyes – When wearing any type of eyewear, you gain a +2 bonus to your Perception. However, since your vision isn\'t exactly perfect, you naturally lose 1 Perception without eyewear. Perception -1, Perception +2 with equipped eyewear Must have a Base Perception of 2 or higher. Gifted - You have more innate abilities than most, so you have not spent as much time honing your skills. All Attributes + 1, All Skills -10, Skill Points -5. Must not have an Attribute higher than 10. Must not have the Skilled Trait. Good Natured - You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but other skills are substantially improved. Barter, Medicine, Repair, Science, Speech + 10, Combat Skills -10 Heavy Handed - You swing harder, not better. Your attacks are very brutal, but lack finesse. You rarely cause a good critical hit, but you always do more melee damage. Melee and Unarmed Damage + 20%, Melee and Unarmed Critical Chance -60% Kamikaze - By not paying attention to any threats, you can move faster and act more frequently than normal. However, this lowers your Damage Resistance by 10. AP +20, Movement Speed +35%, Damage Resistance -10 Skilled - Since you spent more time improving your skills than a normal person, you gain more skill points. The tradeoff is that your innate abilities are lower than normal. All Attributes - 1, All Skills +10 Must not have an Attribute lower than 2. Must not have the Gifted Trait. Small Frame - You are not quite as big as other people, but that never slowed you down. You can\'t carry as much, but you are more agile.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- ZenshinZenrei
- Version
- 0.15
- Downloads
- 1,182
- Endorsements
- 54
- Category
- Gameplay Effects and Changes
- Created
- 3/27/2011
- Updated
- 3/27/2011
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