The Wanderer's Hideout
⚪ Last updated 2014⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 9.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 55 Player Homes mods in this game by downloads
📋 About This Mod
Adds a small lore-friendly player home not far from Smith Casey's Garage. Fully navmeshed and (somewhat) companion friendly.
Description:
This was originally a personal player home mod that I made for an old playthrough. Contains all the essentials (bed, infirmary, science lab etc). Also has a workbench that allows you to repair your items for free (may be buggy).
Fully navmeshed, so you should be able to bring your companions into the hideout without problems. The only issue is that they may get stuck inside the building when you exit, just fast travel and they should be back with you again.
The hideout is located roughly to the west of Smith Casey's Garage (a.k.a. Vault 112). It should be marked on your pip-boy map somewhere around that area.
Requirements:
-Broken Steel DLC
Bethesda Softworks for Fallout 3 and the GECK.
Licensing/Legal:
-If you for some reason want to modify this file or re-upload it somewhere else, just give proper credit wherever it's used.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- PineappleSurprise
- Version
- 1
- Downloads
- 588
- Endorsements
- 56
- Category
- Player Homes
- Created
- 11/28/2014
- Updated
- 11/28/2014
🔧 How to Install Fallout 3 Mods
Download from Nexus.
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