The Dockside Inn_v1b_Redux

⭐ ⭐ (188 endorsements) 📥 2,335 downloads 📌 vv1b 📅 10/21/2011
⚪ Last updated 2011

By gary62 · Player Homes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/21/2011 📅 Created: 10/21/2011
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 8.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #17 of 26 Player Homes mods in this game by downloads

📋 About This Mod

Come over to the Dockside...Inn that is.

Welcome to the Dockside Inn. This file presents one of its early incarnations (version V1b) that's been unavailable for nearly a year. It will be new from the get-go for many of you, but having just been updated and remastered it should be at the very least 'newish' for all. Not as spread out as my "Resort" version which has been available all along on the "g62 Housing Compilation", it's more in keeping with those who like things a bit simpler and more compact - more suited perhaps to the "lone wanderer" or one with just a companion or two. It wasn't enough that I wanted it back. I'd had numerous ... oh, alright - three, I had three requests for the return of the lovely Yvette and this version of Dockside. But to make it worthwhile for more than just us four - some changes had to be made.

Updates include: 1) Placed relock activator on the main gate both inside and out. Gate must be open, not just unlocked, for relock to function. 2) You now have a working grill. Don't burn the steaks! 3) Disguised (since I'm unable to remove this landscaping mistake) two LOD trees that must have always been annoying for users with high performance computers, though forever unseen by most of us lower-end users. Once again - thanks to Black Rampage for info on this subject. 4) Removed a couple of mirelurks and added some wild dogs to the mix. (Done for a more balanced and spread out attack.) 5) Labeled all switches. 6) Reworked navmesh by the double bed. (Two cells joined there and sometimes caused npc freeze-up...a tricky spot apparently in combo with the marker.) Btw - if your companion or Yvette ever seem to get stuck I've found hitting the "t" key twice will usually put them where they were trying to go. The need for this should dwindle as they become accustomed to their surroundings (usually at least 24 hours gametime). 7) Reworked some of the landscape. 8) Made the lake waters tick-free. (It's nice to go swimming now.) 9) Removed torches on targets across the lake (that were essentially useless). 10) Removed watchtower. (Didn't fit somehow.) 11) Added boat storage. 12) Made Yvette essential and stripped her to her underwear. I did what? (Sorry, girl, but you didn't make sense swimming out to the raft everyday fully clothed.) One assumes if you have SCC companions you can dress her anyway you like...maybe even buy her a swimsuit. I'll repeat here: npc creation is not my thing, though I'm especially pleased with her look. Her conversation is most limited and your interaction with her will have more to do with other mods you may have installed (ie. AP, SCC companions). But she'll s

📊 Mod Details

Game
Fallout 3 Mods
Author
gary62
Version
v1b
Downloads
2,335
Endorsements
188
Category
Player Homes
Created
10/21/2011
Updated
10/21/2011

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

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