Tenpenny Reinhabited
⚪ Last updated 2012⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 3.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #24 of 85 NPC mods in this game by downloads
📋 About This Mod
This mod will bring life back to Tenpenny if Roy Philips has kill the residents.
Mod Title: Tenpenny Reinhabited ############################# Author: Celticgirl Contents: Tenpenny Reborn.esp Version Info: Version1. 0 ############################# Introduction: I made this mod to add life back to an otherwise empty Tenpenny Tower after I had let Roy Phillips and his ghoul friends kill off the Tenpenny residents. Update 1. 2 Fixed Dr. Banfield dialog, added dialog to AlistarTenpenny with an option to acquire the player suite. Added Irving Cheng Installation: Just extract to your Fallout/Data folder. Requirements/Compatability: This mod is for use if the Tenpenny residents are dead. It should be compatable with all mods. Uninstallation: Just delete Tenpenny Reborn.esp Location: Tenpenny Towers Notes: Joe the Bartender is my own creation and replaces Shakes. This mod does not use the original NPC\'s they have all been duplicated and are unique as to avoid conflicts. This mod would not interfere at all with the Tenpenny quest if activated while the originals were still alive, you would just have duplicates running around. Credit: Bethesda for your award winning games, second to none. Legal: Tools Used: G. E. C. K
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Celticgirl
- Version
- 1.2
- Downloads
- 1,423
- Endorsements
- 51
- Category
- NPC
- Created
- 10/4/2012
- Updated
- 10/22/2012
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