Skill Remover
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #277 of 353 Miscellaneous mods in this game by downloads
📋 About This Mod
This file crudely, but effectively, removes the difference between barter and speech. Potentialy even Science and Repair or LockPick and Sneak.
Reasoning It seems to me like the usefullness of barter and speech are limited in the vanilla version. At the very least, if you know how to BS a maniac like Dave of the Republic of Dave, shouldn\'t you be able to also talk your way into a discount on that nifty flame thrower? Also, skills just seem more balanced to me this way.... maybe I should go through and put locks on every container so Lockpick is usefull. So I decided to write this to combine barter and speech into \'almost\' 1 skill. If you remove the \';\' marks in skillremovalscript, Science and Repair effectively become one skill as well as Lockpick and Sneak. Mechanics: THESE SKILLS ARE NOT ACTUALLY REMOVED FROM THE GAME. What happens is your permanent barter skill is perpetually set equal to your permanent speech skill. If you enable it, Lockpick is set to Sneak, and Repair set to Science. Skill buffs can introduce differences between effective skills. Scoundrel and other such perks are uneffected for compatability sake. Conclusion: Yeah, it isn\'t pretty, but it works. Shouldn\'t need to start a new game for this.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- b11164
- Version
- 1
- Downloads
- 80
- Endorsements
- 1
- Category
- Miscellaneous
- Created
- 8/11/2010
- Updated
- 8/11/2010
🔧 How to Install Fallout 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await