Random Bobbleheads

⭐ ⭐ (101 endorsements) 📥 1,523 downloads 📌 v2.0 📅 5/16/2009
⚪ Last updated 2010

By BigMill · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/17/2010 📅 Created: 5/16/2009
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 6.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #69 of 437 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

With all 20 Bobbleheads randomly placed in over 100 possible locations your options for exploration are endless.

Maybe at first you decided to find the twenty Bobbleheads on your own, but when you realized how huge the Wasteland was, most people probably hit the wiki for locations, I know I did. What is it? With this mod the original twenty Bobbleheads are disabled and twenty more are placed randomly in one of five possible new locations each, 100 locations in all, that\'s a lot of permutations for repeated play. Any Bobbleheads you\'ve already found will be exempt but you may want to wait to install this on a new game because you would have to search previously cleared areas a second time. How does it work? Once loaded this mod calculates a random number which is used to decide which of five possible locations for the newly placed Bobbleheads to be enabled. When this is done, which only takes a second, a message will appear indicating all undiscovered Bobbleheads have been randomly placed. All you have to do now is start exploring. Where do I look? You\'re probably thinking, sure, it\'s easy to hide the Bobbleheads so we\'ll never find them, just put them underwater or in the middle of the Wasteland somewhere. No, I stuck with tradition and placed every Bobblehead in a building, avoided wide open spaces, subway areas, huge piles of rubble, and inaccessible areas as much as possible. Most are in a room of some sort, many are on tables, on shelves, while only a few are on the ground, or in caves. Some may be in the same building as an original but never the same place and never the same Bobblehead type. Of course the Bobbleheads are not found in The Pitt, Operation: Anchorage, Tranquility Lane, nor in the Broken Steel content. Because Broken Steel is so new I am unsure if it causes any changes to the game world which would interfere with finding the Bobbleheads? I\'ve heard Jefferson Memorial/Project Purity is altered, but since you are forced to pretty much explore the whole place regardless, no Bobbleheads are found there. I know you want the Intelligence Bobblehead ASAP, and I thought about placing them where a lower level person would find them, but thought it more appropriate to place them in museums and libraries. Testing? I\'m fairly confindent after three days of testing that this is working for all Bobbleheads in all locations and is good to go. Any bugs found or suggestions for improving placement are welcome. Nothing is changed outside, so there shouldn\'t be any 1. 5 Update related crashes, and if you do experience one, mod loading order is more likely the problem. Although it defeats the purpose for the time being I\'m including the list of possible locations with the correct building names for COC warping in the Readme. Version 1. 1 - I realized the one inside the protectron pod was unreachable and just moved a couple others a little to make sure they were visible. Readme is updated with more precise locations for some but not all Bobbleheads. Version 1. 2 - I noticed taking some of the Bobbleheads was

📊 Mod Details

Game
Fallout 3 Mods
Author
BigMill
Version
2.0
Downloads
1,523
Endorsements
101
Category
Gameplay Effects and Changes
Created
5/16/2009
Updated
8/17/2010

🔧 How to Install Fallout 3 Mods

Download from Nexus.

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