Quick Fix

⭐ — (80 endorsements) 📥 1,712 downloads 📌 v1.6 📅 6/1/2009
⚪ Last updated 2010

By Rydiak · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/30/2010 📅 Created: 6/1/2009
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 4.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 437 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Quick Fix - A lightweight plugin which addresses several playability issues. All current DLC add-ons are required for complete functionality.

Quick Fix Plugin v1. 6 -Weapons- - Tri-Beam Laser Rifle now repairable by other Laser Rifles. - Tesla Cannon now repairable by Gatling Lasers. - Gauss Rifle now repairable by Plasma Rifles. - The Tenderizer now properly reduces enemy armor on hit. - Fists now require only 12 AP in VATS per attack. Kudos to Hundred Fists plugin for the idea. - All Schematic weapons now repairable by their individual components. - Plunkett\'s Valid Points now repairable by other Brass Knuckles. - Heavy Incinerator now repairable by Flamers. - Auto-Axes are now repairable by Lawn Mower Blades. - Partially returned Colonel Autumn\'s Laser Pistol to its former glory. It is again a rapid fire Laser Pistol, but no longer has such a massive crit damage bonus. It can be considered \"balanced\" now. - Lever-Action Rifle and Backwater Rifle now repairable by Hunting Rifles. - Double-Barrel Shotgun now repairable by Sawed-off Shotgun. - By request, Alien Blaster and Firelance are now repairable by Plasma Pistols. - Axe and The Dismemberer are now repairable by Nailboards. - Increased the damage and lowered the AP cost of the Destabilizer. It should now be more powerful than its non-unique version. -Armor- - T51b Armor/Helmets now repairable by other Power Armor/Helmets. - Armored Vault Suit now repairable by other Vault Suits. - Boogeyman\'s Hood now repairable by Raider Wastehound Helmet. - Shady Hat now repairable by Pre-War Hat. - Regulator Duster now repairable by Leather Armor. - Tesla Power Armor/Helmets and Enclave Power Armor/Helmets now cross repairable. - Recon Armor/Helmets now repairable by Power Armor/Helmets, but not vice versa. - DLC Operation Anchorage now properly awards the Wasteland version of the Winterized T-51b Power Armor upon completion. - Ashur\'s Power Armor now has the correct PipBoy icon. - General Chase\'s Overcoat now has the proper in-game model. - Paulson\'s Outfit now repairable by Wasteland clothing. - Sheriff\'s Hat (both original and DLC Mothership Zeta models) now repairable by Stormchaser Hat. - Sheriff\'s Duster now repairable by Leather Armor. - Leather Rebel and Bombshell Armor are now repairable by Raider armors. - Obtaining Winterized T-51b Power Armor no longer triggers completion of Side-Quest 14 (You Gotta Shoot \'Em in the Head). -Perks- - Ninja perk now properly adds +15% critical chance when using Melee/Unarmed weapons. - Pyromanic now increases damage of all fire-based weapons (including Nuka-Grenade). Set the world on fire! - Puppies! perk no longer sets your Follower count to 1 when Dogmeat dies. - Nerves of Steel now regenerates 2 AP per second (original is 1 AP per 10 seconds). Its effect is now noticeable. - Solar Powered now regenerates 2 HP per second (original is 1 HP per 10 seconds). It is now more useful, and inline with the upgrade to Nerves of Steel. - Rad Absorption now decreases your Rad count by 1 Rad per second (original is 1 Rad per 20 seconds). Like Solar Power

📊 Mod Details

Game
Fallout 3 Mods
Author
Rydiak
Version
1.6
Downloads
1,712
Endorsements
80
Category
Gameplay Effects and Changes
Created
6/1/2009
Updated
1/30/2010

🔧 How to Install Fallout 3 Mods

Download from Nexus.

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