Prerelease Game Settings

⭐ — (10 endorsements) 📥 91 downloads 📌 v1.0 📅 8/1/2023
⚪ Last updated 2023

By DannyWithThaPhanny · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/1/2023 📅 Created: 8/1/2023
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 🏆 #281 of 396 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Changes some of Fallout 3's game settings to be as they were during its development.

During Fallout 3's development, not all the game setting values stayed the same between initial engine implementation and final release, so I scoured through the GECK with no esm loaded to find all the different gameplay settings. Some of these might be leftovers from during Oblivion's development cycle, but I tried my best to not include anything from that game's prerelease.

Prerelease Changes:

• Player and NPC weapon spread doubled at low skill.

• Running now increases weapon spread by +100%.

• NPC weapon spread penalty reduced from 15x to 5x.

• VATS player damage reduction increased from 90% to 100%.

• VATS weapon degradation rate reduced from 5x to 2x.

• VATS weapon spread mult increased from 0. 5x to 1x.

• AP regen reduced from +4/s to +1/s.

• Karma for killing evil NPCs reduced from +100 to +1.

• Carry Capacity per Strength increased from 10 to 25.

• Melee Damage bonus per Strength adjusted from to

• Base Health reduced from to .

• Levelup Health increased from +10 to +20.

• Heal Rate per Endurance reduced by 80%.

• Skill Rate adjusted from to

• Tag Skill bonus reduced from +15 to +10.

• Skill base values are varied:

• Speech = 4

• Lockpick = 3

• Small Guns = 7

• Energy Weapons = 0

• Melee Weapons = 12

• Repair = 3

• Unarmed = 15

• Sneak = 4

• Medicine = 4

• Barter = 3

• Big Guns = 0

• Explosives = 3

• Science = 4

• Unarmed Damage bonus increased from to , increasing the max Unarmed damage bonus from 5. 5 to 17!

• Medicine potency at max skill reduced from 3x to 1. 5x.

• Speech check auto-succeed threshold reduced from 90% to 80%.

• Barter values adjusted ever so slightly.

• Bartering broken equipment will still yield at least 25% of its max value.

• Repairing items at vendors no longer costs double the missing item value.

• Player and Vendors can only repair items up to 90% condition at max Repair.

• Player and NPC DR cap increased from 85 to 90 (Poison and Rad Resistance still cap at 85).

• Armor breaks 42% faster.

• Weapons break significantly slower.

• Weapon condition effects fire rate more severely, and increases weapon spread.

• Player and NPC movement speed increased by 10%.

• Radiation accumulates from non-water sources at 1/100th rate... prerelease values are weird.

• Radiation accumulates from swimming in water sources increased from 10% to 50%.

📊 Mod Details

Game
Fallout 3 Mods
Author
DannyWithThaPhanny
Version
1.0
Downloads
91
Endorsements
10
Category
Gameplay Effects and Changes
Created
8/1/2023
Updated
8/1/2023

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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