Prebuilt MyImperviousArmors list for Impervious Power Armor for FWE

⭐ — (84 endorsements) 📥 1,194 downloads 📌 v1.1 📅 5/24/2013
⚪ Last updated 2013

By Highlander4242 · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/27/2013 📅 Created: 5/24/2013
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 7.0% endorsement rate — high engagement, a strong quality signal
  • 🏆 #197 of 437 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

✅ = Version 1. 1 27May13 =-
✅ Shooting 9mm at Metal, Combat Armor Mk II or Power Armor equipped foes, becomes mostly pointless :))
✅ Hence Calibr, DT and DR all play a significant part in combat for FO3, as they should !
✅ REQUIREMENTS:
✅ Impervious Power Armor - 13325, by TheTalkieToaster ,
✅ Fallout Mod Manager v0. 13. 21+ (FOMM) - 640 ,

Power and \'Enabled\' armors now have a Damage Threshold, as in FO1, FO2 and FNV. I\'ve done the hard work, to save you time. Dozens of mods and 200+ armors listed and enabled for IPA, and where necessary, armor values converted for FWE :)

  • = Version 1. 1 27May13 =-
  • Laugh Heartily inside your Power Armor Helm as desperate Wastelanders or low level Raiders fire on you with . 22LR or 9mm rounds ... Enjoy :)
  • With Impervious Power Armor(IPA) - 13325, by TheTalkieToaster, Power and \'manually ENABLED\' armors have a Damage Threshold of, by default, 25% of the armors current DR, similar in effect to armors in FO1, FO2 and FNV.
  • So, to save you the trouble, I\'ve created a prebuilt list esp listing armors from literally dozens of mods. This is meant for use with FWE, as I\'ve also adjusted and overridden armor values where needed for FWE setting.
  • I\'ve done the hard work, to save you time, so if you Like it and appreciate the work involved, Please don\'t forget to Endorse it :)
  • Recommend IPA Threshold settings, at value=1. 0 (25%), NOT x 2. 1 for FWE ... FWE has already buffed armor Damage Resistance (DR) on armors ...
  • As the DR on your armor drops, so does its DT, so even . 22 LR rounds will eventually do some damage if you just stand there and are hit by enough of \'em :))
  • Shooting 9mm at Metal, Combat Armor Mk II or Power Armor equipped foes, becomes mostly pointless :))
  • Hence Calibr, DT and DR all play a significant part in combat for FO3, as they should !
  • REQUIREMENTS:
  • Impervious Power Armor - 13325, by TheTalkieToaster ,
  • Fallout Mod Manager v0. 13. 21+ (FOMM) - 640 ,
  • FO3Edit - 637 , and
  • FWE - Fallout Wanderers Edition - 2761
  • Requires FOSE v1. 2+ .
  • = Your mods containing \'Armor\'entries to be DT enabled =-
  • MyImperviousArmorList_for_IPA_v1-19039.esp -= Put it last, Before/Above your \'Merged-Patch\' !!! =-
  • Done.
  • Now, The REALLY Important steps:
  • 1. Load this esp in FOMM and right click to \'Open in TESNIP\'.
  • 2. Click on \'TES4\'.
  • You will now see a list of \'MAST\' entries, each followed by a \'DATA\' entry below it.
  • The MAST entries identify the Load Order \'Master\' enabled.
  • 3. Click on each \'MAST\' file in turn and if you do NOT have that Mod in your Load Order, hit the Del/Delete Key and also highlight and Delete the DATA file below it.
  • 4. Once done, Click on \'File\', \'SAVE\', then \'Close all\'.
  • 5. Load FO3Edit and confirm there are no missing \'Masters\' ... FO3Edit will abort and tell you if there are ;)
  • 6. Add into the armor List form any Armor entries you wish to enable from other mods.
  • 7. Create your unique \'MERGED-Patch\'
  • 8. Save and exit
  • 9. Open FOMM, enable\\activate your \'Merged-Patch\' and set it last in LOAD Order.
  • 10. Exit FOMM and run the \'MASTER-UPDATE\' process.
  • 11. Launch FO3 and enjoy DT on all Armors from Leather to Metal to Combat Armor MkII Heavy :)
  • If the above steps are too much for you, not confident or comfortable to do so, or you don\'t have many of the pre-enabled mods, then this mod is Not for you ;)
  • Steps 9 & 10 are explained:
  • (a) self-created Merged-Patch with FO3Edit.exe (LAST, as always), and
  • (b) run the Master-Update process
  • For minimal instructions for HowTo complete

📊 Mod Details

Game
Fallout 3 Mods
Author
Highlander4242
Version
1.1
Downloads
1,194
Endorsements
84
Category
Gameplay Effects and Changes
Created
5/24/2013
Updated
5/27/2013

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