Pip-Boy Modules
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 5.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #174 of 276 Miscellaneous mods in this game by downloads
📋 About This Mod
Name: Pip-Boy Modules Version: 1. 3 Date: 6/7/2010 Category: miscellaneous items Requirements: Fallout 3 Patch 1. 7 (untested with other versions) Recommended: Fallout Mod Manager Author(s): Gimpyparrot Questions and comments (good and bad) are welcome! My apologies to the community for my frequent version updates, I wish to provide the best possible mod(s) as quickly as possible within the scope of my abilities. Thank you for your patience. History ======= 2010/06/07 - 1. 3: a. Added \"Radiation Absorption Modules\". b. Made a \"quest item\" version. 2010/06/03 - 1. 2: a. Tidied names of modules and effects to be more descriptive. 2010/06/03 - 1. 1: a. Renamed \"Targeting Assistance\" to \"Adrenal Stimulation\". b. Added new \"Targeting Assistance Modules\" that alter critical hit chance. c. Moved sales of modules from \"Flak \'n Shrapnel\'s\" to \"Rivet City Supply\". 2010/06/03 - 1. 0: a. Initial Release Upgrade ======= Upgrading to newer versions: From 1. 2 to 1. 3 - a. For safety, unequip all modules. No need to sell them. b. Uninstall \"Pip-Boy Modules\" v1. 1 or 1. 2 c. Install \"Pip-Boy Modules\" v1. 3 d. Brag to all your friends. From 1. 1 to 1. 2 - a. For safety, unequip all modules. No need to sell them. b. Uninstall \"Pip-Boy Modules\" v1. 1 c. Install \"Pip-Boy Modules\" v1. 2 d. Continue playing like it\'s nobody\'s business. From 1. 0 to 1. 2 - a. Unequip ALL modules and sell them. b. Perform a \"Clean Save\". c. Uninstall \"Pip-Boy Modules\" v1. 0 d. Install \"Pip-Boy Modules\" v1. 2 e. (optional) Using the console by pressing the tilde key, type \"player.additem f xxxxx\" without the quotes, to recover lost monies. f. Repurchase new modules from Seagrave Holmes at \"Rivet City Supply\" in Rivet City. g. Enjoy stomping baddies with your new toys. Description =========== Simple attachments for your Pip-Boy, Pip-Boy not required. :) The various modules are worn like apparel and take up NO BODYSLOTS. That means that you can wear your favorite sets of clothes and armor ALONG WITH the modules. If you can open and place objects into your companion\'s inventory, the modules should work for them as well. (Probably not the Adrenal Stimulation Modules though....) Quest events and some DLC (Operation: Anchorage, The Pitt) will have points in the questline where you will be forcibly stripped of all your belongings. The \"quest item\" version of the mod allows for you to keep them in your inventory. Statistics for individual devices are as follows: Adrenal Stimulation 1: Bonus 13 additional action points above maximum normal value. Adrenal Stimulation 2: Bonus 26 additional action points above maximum normal value. Adrenal Stimulation 3: Bonus 39 additional action points above maximum normal value. Adrenal Stimulation 4: Bonus 52 additional action points above maximum normal value. Adrenal Stimulation 5: Bonus 65
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- gimpyparrot
- Version
- 1.3
- Downloads
- 1,057
- Endorsements
- 60
- Category
- Miscellaneous
- Created
- 6/3/2010
- Updated
- 6/7/2010
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