PDG - Pipboy descriptions generator

⭐ — (59 endorsements) 📥 2,504 downloads 📌 v2.0 📅 1/5/2009
⚪ Last updated 2009

By Harmattan - DonQuiche · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/17/2009 📅 Created: 1/5/2009
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #24 of 38 Utilities mods in this game by downloads

📋 About This Mod

A software to easily and quickly create textures to add items descriptions to the pipboy.

Pipboy descriptions generator (PDG) ==================================== The PDG is a free and open source software made for modders who wish to easily and quickly create textures to add item descriptions into the pipboy (inventory, containers, barter screens). Look at the screenshots, please, it should be more explicit. Language : English License : Lesser GPL, code source included (C#) Requirements : Microsoft . Net framework 3. 5, SlimDX Nov 2008 Installation and crashes ------------------------ Extract the program and copy it anywhere you want. If the application crashes, first make sure you have the Microsoft . Net framework 3. 5 installed. If the application still crashes, please install the end user November 2008, SlimDx runtime from : http://slimdx.org/download_nov08.php If it still crashes (oh my), install the latest DirectX runtime from Microsoft Downloads. Using Fallout 3 original icons ------------------------------- To use F3 icons, unpack (with FO3 archive) the Fallout 3 file named \"Fallout - Textures.bsa\". The icons you need are the ones under : \"textures/interface/icons/stats\" \"textures/interface/icons/pipboyimages\" Under the PDG\'s directory, create a subdirectory named \'icons\'. Here, copy the \"stats\" and \"pipboyimages\" directories you previously extracted. (Optional) Using the generated textures : ModifiedFalloutMenus ================================================================= Once the generated textures have been properly copied to F3\'s directories (auto if you checked the \"put generated textures...\" option), you can directly launch F3, it will use your new textures, no need for an ArchiveInvalidation.txt (although you still need to have bInvalidateOlderFiles=1 in your fallout.ini file, see below) However, the new textures won\'t be correctly aligned and you need to modify some windows layout (inventory, barter, etc). I provided a mod for this. To install it, just as for any mod, you need to : - copy the \"menus\" directory in your F3 \"data\" directory - copy the ArchiveInvalidation.txt in your F3 \"data\" directory (or merge it if another one already exists, or just use Fallout Mods Manager). - modify your Fallout.ini (My documents/My games/Fallout 3) to replace \"bInvalidateOlderFiles=0\" by \"bInvalidateOlderFiles=1\". Release notes - v2. 0 (2009 Jan 17) ================================== Much more layout options have been added to enable icons above or below text, text over base texture, provide better controls over icon and text positions, etc. Text control have been refined and now offer alignements : left, right, center, justify, along with Adobe fonts support. Productivity features to better manage the files you do not want to replace, control text overflows, etc. Previous savefiles compatibility : no worry, your previous items definitions (contents) will be reused. However, layout settings will be mostly lost, no big deal. * B

📊 Mod Details

Game
Fallout 3 Mods
Author
Harmattan - DonQuiche
Version
2.0
Downloads
2,504
Endorsements
59
Category
Utilities
Created
1/5/2009
Updated
1/17/2009

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