Passive Radroaches Molerats and Flies
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 6.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #88 of 378 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Molerats, bloatflies, and radroaches won\'t attack you unless provoked. Should be compatible with almost everything, except things that modify those creatures. Note that I only changed normal radroaches, not the unique ones at the Germantown Station, RobCo, and a couple of other places. The majority are affected, however. There\'s no unique bloatflies, so all of them will be passive. Again, with molerats, most (if not all) should be passive. To install, extract the ESP to your Fallout 3\\Data directory and activate it with FOMM, since the Bethesda launcher is bugged. Oh, by the way, this makes the Animal Friend perk partially useless, because some of the things made friendly with it will be friendly anyway. The perk isn\'t entirely useless, though, with Yao Guai, radscorpions and such around.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Itachi62
- Version
- 1.0
- Downloads
- 675
- Endorsements
- 44
- Category
- Gameplay Effects and Changes
- Created
- 6/27/2009
- Updated
- 6/27/2009
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