No more popping-up grass and bushes

⭐ — (52 endorsements) 📥 1,695 downloads 📌 v1.0.2 📅 5/12/2024
🟡 Updated this year

By audiocd · Visuals and Graphics

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 11/16/2025 📅 Created: 5/12/2024
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 11 Visuals and Graphics mods in this game by downloads

📋 About This Mod

Simple settings of a few lines in the game's ini-files that make grass and bushes fade-in/out smoothly.If you do not have some of these lines - add them to the both files.Each parameter must be in the ini file only once. If there are

V 1. 0. 2

  • []Added settings when using Butcherpete FOSE that ensures maximum grass rendering distance.

    • []A problem has been fixed when some areas of the ground would appear as LOD even when the player was close enough to them, and then suddenly disappear -  LandLOFadeSeconds. An example has been added to the Video section.
      • Thanks to Drarack and c6dev, the issue of resetting "bForceFullLOD" to 0 when opening the Pip-Boy was fixed.

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        Default values are marked green.

        There are several settings options depending on whether you use FOSE or not.

        -----------------------------

        1. Vanilla Ultra + Tweaked ini

        (No additional mods or FOSE are required, but the grass rendering distance will be limited by the game engine in its default state.

        It's also been noted that when opening the Pip-Boy, the bForceFullLOD resets to default 0).

        fGrassMinStartFadeDistance=0. 0 (0. 0)

        fGrassMaxStartFadeDistance=5000. 0 (7000. 0)

        fGrassDefaultStartFadeDistance=4000. 0 (3500. 0)

        fGrassFadeRange=1300. 0 (1000. 0)

        b30GrassVS=1 (1)

        fGrassStartFadeDistance=5000. 0 (7000. 0)

        bForceFullLOD=1 (0)

        fLODMultTrees=1. 0000 (0. 5000)

        fLandLOFadeSeconds=3. 0 (15. 0)

        -----------------------------

        2. ButcherPete FOSE + Tweaked ini

        ButcherPete FOSE fixes the grass rendering limitation and prevents the bForceFullLOD from resetting.

        fGrassStartFadeDistance is overriding other grass distace parameters.

        But if the farthest point of grass sectors is further than the distance at which a new terrain block is loaded, then the grass will continue to pop.

        Try reducing the value fGrassStartFadeDistance to less than 10000. 0.

        fGrassStartFadeDistance=8000. 0 (7000)

        fGrassFadeRange=2000. 0 (1000)

        bForceFullLOD=1 (0)

        fLODMultTrees=1. 0000 (0. 5000)

        fLandLOFadeSeconds=3. 0 (15. 0)

        -----------------------------

        3. ButcherPete FOSE + Adv Tweaked ini

        These values ​​can impact game performance because they allow more objects to load.

        uGridsToLoad=7(5)

📊 Mod Details

Game
Fallout 3 Mods
Author
audiocd
Version
1.0.2
Downloads
1,695
Endorsements
52
Category
Visuals and Graphics
Created
5/12/2024
Updated
11/16/2025

🧩 Commonly Used Together

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🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

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