New Durability

⭐ — (39 endorsements) 📥 723 downloads 📌 v1.1.1 📅 8/18/2024
🟠 Updated over a year ago

By BySnakee · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/14/2025 📅 Created: 8/18/2024
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #55 of 378 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Revamps weapon and armor durability with RPG mechanics, including an option to disable durability.

# Brief Summary

This mod overhauls the durability system using coherent, RPG-inspired formulas.

The formulas have two components:

- Basis: A constant value that never changes and represents the minimum durability loss that every weapon or armor will receive.

- Skill: A modifier where weapon durability scales with skill stats and armor durability scales with SPECIAL stats.

Higher stats result in more resilient items, but they will not last forever (unless the basis is 0 and, in-game, the skill is at its maximum).

Note that 'basis' and 'skill' components can be modified in the INI file.

# Explanation

Weapons degrade per shot based on the following formula:

fWeaponBaseHealth + ( ((100 - Skill) / 100) × fWeaponSkillMult)

Default values:

• Skill = Big Guns, Small Guns, Energy Weapons, Unarmed, or Melee Weapons

• fWeaponBaseHealth = 0. 3

• fWeaponSkillMult = 0. 5

Both fWeaponBaseHealth and fWeaponSkillMult can be modified in the INI file.

Armor degrades per hit using this formula:

fArmorBaseHealth + ( ((10 - SPECIAL) / 10) × fArmorSkillMult)

Default values:

• SPECIAL used in each case:

• Strength → Power Armor & Armors with weight ≥ 25

• Endurance → Armors with weight ≥ 15 and < 25

• Agility → Armors with weight < 15

• fArmorBaseHealth = 0. 5

• fArmorSkillMult = 0. 5

Both fArmorBaseHealth and fArmorSkillMult can be modified in the INI file.

# Vanilla Mechanics

## Weapons

Weapons degrade based on the formula:

fDamageToWeaponMult × WeaponBaseDamage

Problems with this system:

• Stronger weapons degrade faster (example of two weapons with the same health points):

- Chinese Pistol: lasts 1250 shots.

- 10mm Pistol: lasts only 556 shots.

• Lacks RPG depth and customization.

Note that 'fDamageToWeaponMult' refers to a set of GameSettings, where * can be replaced with 'Gun', 'Energy', 'Melee' and 'Launcher'

📊 Mod Details

Game
Fallout 3 Mods
Author
BySnakee
Version
1.1.1
Downloads
723
Endorsements
39
Category
Gameplay Effects and Changes
Created
8/18/2024
Updated
9/14/2025

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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