MTC Wasteland Travellers

⭐ — (83 endorsements) 📥 3,059 downloads 📌 v1.2 📅 1/26/2009
⚪ Last updated 2009

By MauTheCrusher · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/26/2009 📅 Created: 1/26/2009
⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #155 of 403 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

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✅ Fallout3 Patch V1. 1. 0. 35 (or higher) REQUIRED!!!!
✅ Official Topic:

OLD VERSION!!! NEW VERSION HERE: http://www.fallout3nexus.com/downloads/file.php?id=6044 V1.2 >This mod aims to add a little more life to the

  • ------------------------------------
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  • OLD VERSION!!!!
  • NEW VERSION HERE:
  • http://www.fallout3nexus.com/downloads/file.php?id=6044
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  • Fallout3 Patch V1. 1. 0. 35 (or higher) REQUIRED!!!!
  • Official Topic:
  • http://www.bethsoft.com/bgsforums/index.php?showtopic=949321
  • What this mod adds:
  • Updates from previous version: Check the readme
  • Fixed: Wrong spawn time for vanilla time scale. Now the default value should be fixed (it should be between 30 seconds and 60 seconds real time)
  • Fixed : Thief message grammar (I hope that now is better ;) )
  • Added: menu which allows the configuration of spawn period
  • Added: some other spawn points
  • Added: the time before dead bodies are removed from the game is related to the spawn time (12 in-game hours for vanilla timescale, 3 hours for the \"slowest time\" setting).
  • Fixed:Special Events \"Miner\" and \"Raptus\" create mess into cities
  • 24 New Travelling NPCs: Travellers, Mercenaries and Traders
  • Spawn points added on the roads beteewn Megaton, BigTown, Arefu, RivetCity and surrounding areas
  • Spawn chance reduced at night
  • Travellers are really weak (level 1 fixed), so they can\'t influence the game. They are simply \"second Actors\"
  • Loots are lower-balanced (but useful),avoiding to unbalancing the game simply by killing a group of travellers
  • Every traveller lives in the wasteland: when they reach the destination they interact in the sourrounding area by eating, sleeping and wandering (sandbox)
  • Every Traveller will be fully removed from the game when dead from few hours or when his AI Routine finishes.
  • Special Events may occour, the default chance is 2%:
  • >Thief (Only Traveller and Trader): Could happening that a traveller steals you some caps when you pass near it. A message will tell you how many caps you\'ve lost (random value between 3%-20% of total caps of the player). The only thing that you can do is trying to catch the thief to get back your caps.
  • >Run: This traveller simply... runs
  • >Raptus: Living in the Wasteland is a hard job for the mind, so can happens that a traveller became mad and attacks other travellers without any reason.
  • >Miner(Only Traveller and Trader): This disturbed traveller go around by placing mines.(not in cities)
  • >Explore (Only Mercenary): Explore the Wasteland.
  • Options menu activable through inventory item. You can configure spawn rate, Group density rate, Max number in-game of travellers and the chance of Special Events as you want.
  • Next Vesion Main Goals:
  • more NPC
  • spawn points around wasteland and destinations increased
  • more Special Events

📊 Mod Details

Game
Fallout 3 Mods
Author
MauTheCrusher
Version
1.2
Downloads
3,059
Endorsements
83
Category
Gameplay Effects and Changes
Created
1/26/2009
Updated
1/26/2009

🔧 How to Install Fallout 3 Mods

Download from Nexus.

📖 Full step-by-step install guide for Fallout 3 →

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