MTC Wasteland Travellers
⚪ Last updated 2009⚠️ Install Order · 2 steps
1🛠️ FOSE — Fallout Script Extender Download ↗
2🔧 UFO3P — Unofficial Fallout 3 Patch Download ↗
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #155 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
✅ ------------------------------------
✅ ------------------------------------
✅ ------------------------------------
✅ ------------------------------------
✅ Fallout3 Patch V1. 1. 0. 35 (or higher) REQUIRED!!!!
✅ Official Topic:
OLD VERSION!!! NEW VERSION HERE: http://www.fallout3nexus.com/downloads/file.php?id=6044 V1.2 >This mod aims to add a little more life to the
- ------------------------------------
- ------------------------------------
- OLD VERSION!!!!
- NEW VERSION HERE:
- http://www.fallout3nexus.com/downloads/file.php?id=6044
- ------------------------------------
- ------------------------------------
- Fallout3 Patch V1. 1. 0. 35 (or higher) REQUIRED!!!!
- Official Topic:
- http://www.bethsoft.com/bgsforums/index.php?showtopic=949321
- What this mod adds:
- Updates from previous version: Check the readme
- Fixed: Wrong spawn time for vanilla time scale. Now the default value should be fixed (it should be between 30 seconds and 60 seconds real time)
- Fixed : Thief message grammar (I hope that now is better ;) )
- Added: menu which allows the configuration of spawn period
- Added: some other spawn points
- Added: the time before dead bodies are removed from the game is related to the spawn time (12 in-game hours for vanilla timescale, 3 hours for the \"slowest time\" setting).
- Fixed:Special Events \"Miner\" and \"Raptus\" create mess into cities
- 24 New Travelling NPCs: Travellers, Mercenaries and Traders
- Spawn points added on the roads beteewn Megaton, BigTown, Arefu, RivetCity and surrounding areas
- Spawn chance reduced at night
- Travellers are really weak (level 1 fixed), so they can\'t influence the game. They are simply \"second Actors\"
- Loots are lower-balanced (but useful),avoiding to unbalancing the game simply by killing a group of travellers
- Every traveller lives in the wasteland: when they reach the destination they interact in the sourrounding area by eating, sleeping and wandering (sandbox)
- Every Traveller will be fully removed from the game when dead from few hours or when his AI Routine finishes.
- Special Events may occour, the default chance is 2%:
- >Thief (Only Traveller and Trader): Could happening that a traveller steals you some caps when you pass near it. A message will tell you how many caps you\'ve lost (random value between 3%-20% of total caps of the player). The only thing that you can do is trying to catch the thief to get back your caps.
- >Run: This traveller simply... runs
- >Raptus: Living in the Wasteland is a hard job for the mind, so can happens that a traveller became mad and attacks other travellers without any reason.
- >Miner(Only Traveller and Trader): This disturbed traveller go around by placing mines.(not in cities)
- >Explore (Only Mercenary): Explore the Wasteland.
- Options menu activable through inventory item. You can configure spawn rate, Group density rate, Max number in-game of travellers and the chance of Special Events as you want.
- Next Vesion Main Goals:
- more NPC
- spawn points around wasteland and destinations increased
- more Special Events
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- MauTheCrusher
- Version
- 1.2
- Downloads
- 3,059
- Endorsements
- 83
- Category
- Gameplay Effects and Changes
- Created
- 1/26/2009
- Updated
- 1/26/2009
🔧 How to Install Fallout 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await