Military Metro Station
⚪ Last updated 2011⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 2.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #138 of 304 Buildings mods in this game by downloads
📋 About This Mod
Discover the long forgotten Military Metro system and claim it for your own. NOTE: This version is not finished and is only barely playable
Military Metro Station v0. 1 by FrankManic Overview: This is a \'base\' mod. Deep beneath the Capitol Wastes is an ancient system of metro tunnels. Intended to move war materiel safely and secretly in the event of an invasion these tunnels run beneath the civilian metro. Outfitted with barracks, water filtration, workshops, and armories this tunnel system was to be the last ditch defense if the Reds managed to land in Washington. Install: Dump the .esp into your /data folder Notes: This is the 0. 1 version. It is not to be considered playable. I\'ve been working on this on and off for 6 months now and I wanted to get some feedback. The main layout of the base itself is complete. Currently it is accessed from an elevator in the \"Volstead Federal Building\" located near Grayditch. The Elevator will eventually be the \'Quick\' way of accessing the base. Other exits will connect to metro tunnels and an office building on the far side of the Potomac. Currently there are very few lights and no nav-mesh. Like I said, it\'s not really playable yet. Please take a look around, see the sights, and hit me back with feedback, ideas, comments, or critiques Compatibility: - Requires FOSE - Requires all DLCS - The .esp hasn\'t been cleaned up yet. It \'requires\' MMM, FWE, Calibr, Craft, and so forth, but it should work fine without them. As far as I can recall all assets are vanilla versions and all scripts are either defaults or drawn up from scratch. - Modifies one exterior cell just north of Grayditch. - Please let me know if you run into any conflicts. Disclaimer: - This is not a finished product. I haven\'t had any crashes or issues; If your computer blows up I take no responsibility - Create a new save before installing! Features for the next release: - Basic nav mesh - More \'big\' clutter - Lighting - block out second entrance/exit building on the East side of the Potomac - block out tunnels connecting the north and south exits to the main metro network - scripted water filtration - better elevators Planned Features: - Quest to find the abandoned Military Metro tunnels - Explore the deep Metro network in search of the rumored Military Metro - Long, complex dungeon crawl intended to stress creativity over violence - New locations, new ways to travel around the DC area, and new story and lore. - Quest to populate the Metro station with your own mercenary team - Recruit a doctor, repairman, weapons officer, procurement guy, cook, and others - Recruit troops, train them into different specialties, and equip them. - Dead troops are not automatically replaced. Travel the wastes to find new recruits - Upkeep and supplies. Mercenaries need to be paid, kept supplied with gear. - Steal a Vertibird for air transport - Mercenary Quests - Take care of the job yourself or send your troops out to do it on their own - Morality system - do \'good\' jobs to get more \'good\' jobs, do \'evil\' jobs to get
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- FrankManic
- Version
- 0.1
- Downloads
- 577
- Endorsements
- 15
- Category
- Buildings
- Created
- 9/24/2011
- Updated
- 9/26/2011
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