MFO
⚪ Last updated 2008⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #303 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
A Fallout 3 Mod / Gameplay overhaul with lots of pointy sharp objects, so to speak.
Masochistic Fallout Overhaul *************************** Hooray for most things! Contents: 0. Changes 1. Description 2. Playing Suggestions 3. Installation 4. Compatibility 5. Bugs 6. History 7. Things I\'d Like to See Added 8. Thanks 9. Other Mods To Try Out If You Liked The Idea Of MFO, But Felt That Ultimately It Sucked 0. Changes ---------- Lots of changes, most of which are due to the fallout modding community! A good few peoples have been kind enough to let me use their mods in MFO! Thanks again dudes! \"Why don\'t you not be lame and lazy and just do it yourself?\" some may ask, well honestly, if theres already a solution out there...why not use it? Anyways, the list of the mods and their gracious authors can be found in the description section from here on out! That said, heres whats different now (be it borrowed from another mod, or changed on my own): Children can now be killed. Time goes by at a real rate. Weapons and armor can now be repaired with scrap metal. Weapons and armor can now be repaired with similar weapons and armor. XP gain has been tweaked. Combat XP is down, non-combat XP is up. Misc items have had their weights tweaked. The ChemWeights esp has been renamed simply to Weights.esp, to reflect the changes. Max level is now set to 30. NPC and point of interest markers have been removed. Silenced 9mm is now a silenced Beretta 92F! Yay! VATS accuracy is now effected slightly less by distance, and slightly more by character skill. Sneak messages in the HUD have been removed for \"The Road\" difficulty setting. Sniper rifles max range has been increased. Sniper rifles bullet velocity has been increased. Sleeping no longer heals you. Shazam. You can now have more than 1 follower (ONE MILLION BOTTLECAPS to anyone who can tell me how I would go about changing the condition check for gaining more than 1 follower to instead check for a certain level of charisma.) Quest markers have also been removed. Yow! Joinable NPCs now no longer have unlimited ammo. 1. Description -------------- First off, this mod is very much a work in progress, and* very much untested. So use at your own risk! Secondly, I made the MFO mod for myself, but I thought \"hey, why not share the pain with others? Misery loves company after all.\" As such, I don\'t really care how much you may hate the mod or think its stupid. However, if you have some ideas on how to make it better, or you have found some sort of bug or unhappy quirk, please let me know! And uhh thirdly? Well this mod was in no way meant to make FO3 \"more true to the fallout series.\" Don\'t get me wrong, I loved fallout and fo2. But making FO3 more in line with those two great games is not the purpose of this mod. Ok, ok. Now the goods...what the nuts is this mod?? Basically, hope that this mod will create a much more dangerous and frightening wasteland to explore. I felt that in v
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- decoy catfish
- Version
- 0.9
- Downloads
- 989
- Endorsements
- 28
- Category
- Gameplay Effects and Changes
- Created
- 11/15/2008
- Updated
- 11/27/2008
🔧 How to Install Fallout 3 Mods
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