Mentils guns overhaul
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 🏆 #170 of 396 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Rebalances the guns of Fallout 3 so that there is somewhat of an upgrade path, like in FO1/2. Accuracy in VATS is changed so that you can actually snipe in VATS with a sniper rifle. Assault rifles are much more accurate, and mastery in a
Mentil\'s guns overhaul mod v0. 1 First release There are multiple other weapon rebalancing mods out there, but I don\'t like their philosophy. The ones I\'ve seen have the philosophy of making every weapon useful in certain situations. Unfortunately, this leads to the problem of having to carry every weapon in order to handle every situation (which is difficult due to weight limitations.) It\'s also not how prior Fallout games worked, where certain weapons outclassed and replaced weapons that were accessible earlier in the game. Notice how Nuka grenades are the best, then Plasma grenades, then Frag grenades? I made it so that other weapons are clear upgrades like that. Specifics: All guns are now better able to hit things at long range in VATS (no more 0% to hit, if your skill is good enough) but doing this changed the way accuracy in VATS is calculated. Most things are more accurate now at all ranges, although I tried to offset this by lowering base VATS accuracy. Edit: My testing suggests that \'base VATS accuracy\' has no impact on VATS accuracy. That means I can\'t lower VATS accuracy aside from increasing the \'VATS spread multiplier\' game setting, which affects all weapons and can\'t be changed via scripts. Or I could change a weapon\'s spread variables, which affects its spread when shooting in realtime also. Hunting Rifle is now less accurate, and uses . 308 rounds. It is an early \'sniping\' weapon, useful before the player has much . 556 ammo, and is outclassed by the sniper rifle. Sniper rifle is now much more accurate, and uses . 32 rounds. Ammo is no longer so rare that you never use it. Assault Rifle is now more accurate, especially in VATS. High skill makes this a very useful weapon in medium-range combat. Chinese assault rifle is easier to find, and so has slightly inferior stats to the stock assault rifle. Now no reason to carry both. 10mm pistol is now much less accurate. SMG is now a bit more accurate. Minigun, Flamer and Missile Launcher now do more damage. Combat Shotgun now fires slugs and is more accurate, especially in VATS. Laser and plasma weapons are about the same. Plasma does more damage but is less accurate than laser. Gatling laser now does much more damage. Railway Rifle is as accurate as the rebalanced 10mm pistol, but is silent and does more damage. It\'s actually worth constructing now. Dart gun\'s cripple effect is no longer instantaneous, damage over time is greatly increased. Most unique weapons are now clear upgrades from the non-unique versions. . 32 pistol and chinese 10mm pistol are left alone, as they were already nearly useless. This mod needs lots of play-testing. I suggest using it with my VATS and AP changes mod available here: http://www.fallout3nexus.com/downloads/file.php?id=1491
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Mentil
- Version
- 0.1
- Downloads
- 145
- Endorsements
- 6
- Category
- Gameplay Effects and Changes
- Created
- 1/3/2009
- Updated
- 1/3/2009
🔧 How to Install Fallout 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await