Megaton Expansion and Fixes
⚪ Last updated 2009⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #77 of 274 Buildings mods in this game by downloads
📋 About This Mod
No longer in production! This mod is being completely remade from scratch. The new version will be less buggy and smoother while moving around Megaton here: http://www.fallout3nexus.com/downloads/file.php?id=15198
READ THIS BEFORE DOWNLOAD - VERY IMPORTANT - this mod is no longer in production it is being recreated from scratch to make it smoother and to go over every thing properly. The new version (Megaton Fixup) can be found here: http://www.fallout3nexus.com/downloads/file.php?id=15198 VERSION 1. 2 Alpha RELEASED This is only an alpha version due to the fact that I want to hear your ideas, comments, criticism, and praise so please comment. Commenting will help me get the full version out faster. QUICK OVERVIEW: Added underground Moved Jail underground Added Firing range Moved npcs (guards and prisoners) to jail (underground) Started Markets Started npcs living area THINGS TO DO: Add npcs Add interiors to most houses finish markets finish living area fix ups I will upload a version with my weapons in it when my internet renews (very soon) THERE IS A MAP IN IMAGES VERSION 1. 1 RELEASED QUICK OVERVIEW: Replaced Modern Lights with Old Lanterns Improved the light produced for better loading times Added a Jail with 2 raiders and a evil Megaton Settler with AI. *Added 2 guards for the jail complete with scheduled AI. OVERVIEW - READ FOR MORE INFO: I have taken in the comments that I have received and used them in this release. I have changed: I have completely redone the lights, I deleted all the modern lights and replaced them with older lanterns on sticks, that are much more fitting to Megaton. I also fixed the actual light produced from them, I have reduced the amount and improved the effects of the light, by doing this load times have been significantly reduced: they are much faster than version 1. I have also added a jail, the jail includes: 1x Megaton Settler, who committed a crime and therefore is in jail. 2x Raiders, these raiders have been modified so that they do not attack anyone unless they are attacked first. 2x Guards, there are 2 guards as one is a night guard, they both have full scheduled AI telling them to swap places at 8 am and pm and they are both scheduled for 12 hours, they will also sleep and eat when they are off duty. All prisoners have scheduled AI so that they will sandbox the jail cell during the day, (I have added a ton of idles etc for them to use) and they will sleep at 9pm until 5am. Look at the new screen shots marked with tilted: version 1. 1 to see the changes. PLEASE COMMENT, I REALLY WANT/NEED TO HEAR YOUR IDEAS! Installation: There are three .esp files, they all rely on each other to work properly. There are two for the ramps and one for the fixes. They must all be put into your DATA folder and checked off in your mod manager for this to work. VERSION 1 CH-CH-CHANGES: The megaton world has been expanded, upwards with the numerous ramps that I have added. You will now be able to swiftly navigate through Megaton, going from one place to the next, there are many ways to reach the main \'hot sp
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Roborabbit
- Version
- 1.2
- Downloads
- 1,346
- Endorsements
- 38
- Category
- Buildings
- Created
- 9/6/2009
- Updated
- 10/7/2009
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