M9 Tranquilizer Pistol
⚪ Last updated 2009⚠️ Install Order · 2 steps
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🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #53 of 381 Weapons mods in this game by downloads
📋 About This Mod
Name: M9 Tranquilizer Pistol Version: 0. 3 Date: 05/29/2009 Author(s): ayuforever Source: http://www.fallout3nexus.com/downloads/file.php?id=6693 Description: This weapon is a tranquilizer gun converted from a Beretta M92F. It\'s a little hard to work with because you\'ll have to reload after each shot since the slide locks. The chemical stun will take effect instantly and last for sixty (60) seconds. Location: For CRAFT (http://www.fallout3nexus.com/downloads/file.php?id=4447) users, this mod makes schematics for the \"M9 Tranquilizer Pistol\" and its accompanying ammunition available from Lucky Harith. Alternatively, for users who don\'t have or care to use CRAFT, use the following codes with the console (XX represents the Mod Index number--for the .esm file--found next to the File category in FOMM): Ruined M92F Pistol XX00154D M9 Tranquilizer Pistol XX00154F M9 Tranquilizer Rounds XX001BFA Install: 1. Copy the meshes folder, texture folder, and .esm file to (install folder)\\Fallout 3\\Data\\. Overwrite any older files, if present. 2. If you have and wish to use CRAFT with this mod, also copy the .esp file to (install folder)\\Fallout 3\\Data\\. Again, overwrite any older files, if present. 2. Start the Launcher, click \'Data Files\', place a checkmark beside the .esm and .esp file(s). Usage: The \"Ruined M92F Pistol\" can be equipped and used as a melee weapon, should you feel the need to pistol whip someone. Once the \"M9 Tranquilizer Pistol\" has been crafted, tagging anything/anyone that isn\'t a robot with a tranquilizer round will render them stunned for one (1) minute. Notes: This is my third Metal Gear Solid inspired mod. This mod does NOT require any DLC packs (Operation Anchorage, The Pitt, etc...). CRAFT is only required if you wish to actually craft the gun from its components. Otherwise, just load the .esm file and use the codes at the console. Anyone that isn\'t a robot or wearing a full suit of Power Armor (or any of its variants) can be tagged with a tranquilizer round, including children. If they\'re not wearing the helmet, the assumption is that the shot will hit them in the head and knock them out. The pistol itself inflicts almost next to nothing in the way of damage. The laser pointer added in v0. 3 is purely cosmetic and is not meant to replace the crosshair in any way. On a final note, there\'s more than one copy of the schematics (for both the gun and ammo) to be found in the wastes. Additional schematics for the gun will improve its quality when crafted, like any other schematic, but additional schematics for the ammo will reduce the number of Med-X required to craft the tranquilizer rounds. Moreover, there\'s more than one ruined M92F to be found as well. I\'ve left it up to y\'all to find them...or look up in the GECK. ^_^; As always, please leave comments or follow the contact link for any bugs or suggestions you may have. History: 0. 3,
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- ayuforever
- Version
- 0.3
- Downloads
- 4,048
- Endorsements
- 131
- Category
- Weapons
- Created
- 5/28/2009
- Updated
- 5/29/2009
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