Longer Days and Shorter Nights
⚪ Last updated 2010⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #107 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Changes how fast time goes by during daytime and nighttime. (21 Mar 10) Fixed possible occurance of timescale going to 0 Messages to choose variables now show at different time #1: Upon leaving the overseers office by the tunnel #2: Upon completion of \"Escape\" quest #3: Player is outdoors (15 Feb 10) Changed one message box text Set signs outside V101 correctly Removed unofficial patch data from wasteland entry Now at the beginning you will get four menus, one each asking how fast the days & nights go by and two others asking when day & night starts. If you wish to change your choices at a later time, simply go to Vault 101. Just outside the cave entrance is a senic overlook sign. You can not activate it to bring the menus back and make new choices. Two versions, one esp, one esm. Both functually identical. The esm version is to allow other mods to alter the timescale while telling the \"Longer Days & Shorter Nights\" script to pause.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Alystin
- Version
- 2.2
- Downloads
- 3,508
- Endorsements
- 147
- Category
- Gameplay Effects and Changes
- Created
- 4/21/2009
- Updated
- 3/21/2010
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