Laser Knight Perk
⚪ Last updated 2014⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.7% endorsement rate — high engagement, a strong quality signal
- 🏆 #49 of 403 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Perk to improve energy weapon damage.
basically i was disappointed in how under powered laser weapons got as you levelled, and given that i myself enjoy energy weapons and use mods that adds or modifies current energy weapons i felt the lack of a perk to increase the damage, warranted the need for one, so here is my first mod for Fallout 3, and i decided to share it with everyone who shares my love for energy weapons.
the perk has been updated and is now called Laser Commander, both mods should work fine together but the new version is more balanced, feel free to use one or the other or both.
what it does: Laser Knight Doubles all energy weapon damage, Laser Commander has 5 ranks, and adds 5%, 10%, 15%, 20%, and 30% to your energy weapon damage.
Perks requirements: both Laser Knight and Laser Commander can be picked at level 10 they both require 8 intelligence 75 energy weapons.
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Solgath
- Version
- 1.1
- Downloads
- 4,137
- Endorsements
- 194
- Category
- Gameplay Effects and Changes
- Created
- 3/22/2014
- Updated
- 3/23/2014
🔧 How to Install Fallout 3 Mods
Download from Nexus.
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