Jessie's Operation Anchorage Bailey's Crossroads Cut Content and Fixes
🟡 Updated this year⚠️ Install Order · 2 steps
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Preview

🔍 Analysis
- 👍 2.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #20 of 46 Bug Fixes mods in this game by downloads
📋 About This Mod
GAME CHANGES
This mod restores a cut Outcast, improves Outcast AI in the area, allows access to the upper areas of the Super Mutant building, adds details to upper areas, adds Super Mutant detailing, makes leaky pipes radioactive and fixes numerous other things.
Previously, the upper area of the Super Mutant occupied building in Bailey's Crossroads was inaccessible, making some Super Mutants impossible to loot: players can now just cross some planks and go up there.
The area was not designed for a player to explore, so extensive work has been done to finish the building and add detail to the upper area.
Despite being a Super Mutant camp, the building lacked any Super Mutant details, such as spikes and gore bags: these have now been added.
The leaky pipes in Bailey's Crossroads are now slightly radioactive, as is the norm for Wasteland water.
The Outcasts can be tricked into thinking you're one of them; these dialogue options have been fixed so Outcasts won't think you're wearing their Power Armor when you aren't, but won't forget that you've tricked them if you aren't either.
The Outcast AI has been tweaked to improve Outcast movement through the ruins.
Defender Morrill's initial greeting has been fixed so it always happens. He is also essential (unkillable), as this fixes a lot of broken dialogue the other Outcasts make.
A cut Outcast has been restored. She now joins the initial assault on the ruins.
The Outcasts equipment/stats has been redesigned so they behave/are equipped like the regular Outcasts are, and level up with the player.
Bailey's Crossroads lighting, ambience and music now matches other urban areas in DC.
Rubble pile placement has been fixed so there are no clipping issues or buildings that appear incomplete.
Outcasts that previously wore no helmets are wearing cut Outcast Recon
Helmets instead.
The loot inside the sealed armoury can no longer be picked up by NPCs; only the player can loot them.
RATIONALE
The Bailey's Crossroads area is great, but seemed unpolished here and there. I hope this is a faithful attempt to finish it.
Super Mutants almost always add their spikes and gore bags to areas they occupy and seem to be able to erect such structures fairly quickly given how close many of their camps are to areas occupied by other factions. Plus, we don't know how long the Outcasts were under attack for.
Inaccessible areas are fine, but not being able to loot enemies due to them being in such places is really frustrating; some Super Mutants carry quite valuable weapons, and it's also not really fair to players that prefer close combat.
Leaky pipes and water sources in the Was
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- Jessie Kirk
- Version
- 1.0.1
- Downloads
- 1,212
- Endorsements
- 35
- Category
- Bug Fixes
- Created
- 2/13/2025
- Updated
- 2/18/2026
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