How to make your mod show up in a vanilla vendor's inventory despite load order
⚪ Last updated 2014⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 🏆 #20 of 33 Utilities mods in this game by downloads
📋 About This Mod
Modder's resouce
you take the stuff you what the vanilla vendor to sell and put it in a new unique form container with respawns checked.
you take that container and place in the world where the player can not see it preferably the vendorchestcell.
mark the container you placed as a persistent reference and then give it a name. EX. AAtempREF
make new script that looks like this (replace REF names where needed)
V2 script
scn AAtransforscript
short today
begin gamemode
if today != gameday
AAtempREF.removeallitems VendorChestBuriedMoiraBrownRef
set today to gameday
V1 script
scn AAtransforscript
begin menumode 1009
AAtempREF.removeallitems VendorChestBuriedMoiraBrownRef
mark it as a quest in the top right hand corner and save.
make a new quest, save it, reopen and then use the script you just made as its quest script.
mark as start game beginning and give it a priority of 55.
if you do not know how to do something listed above I suggest that you watch some of seddon4494's many GECK tutorials on youtube and look at the example esps.
run both esps are an example of the a effect.
finally good luck with your mod.
Thank section
africaisstarving -for point out that this mod could be more efficient
Seddo4494 (seddon4494) -For his video tutorials on youtube
📊 Mod Details
- Game
- Fallout 3 Mods
- Author
- 0001cf73
- Version
- N/A
- Downloads
- 104
- Endorsements
- 10
- Category
- Utilities
- Created
- 5/24/2014
- Updated
- 5/24/2014
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